大约有 335 项符合查询结果, 库内数据总量为 30,903 项。 (搜索耗时: 0.0040 秒)
Laya_社区(154) Laya3.0_api(74) Laya2.0_文档(74) laya_api(19) Laya2.0_api(6) Laya3.0_文档(4) Laya2.0_示例(2) Laya_示例(2)
...调的时候面板中保存数据的数组变为undifine public function update():void { Utils.removeAll(panelHeroInfo); var heros:Array = GameMain.mainModel.heros.Heros; //获取 MainModel里的武将信息 var leng:int = heros.length; var item:HeroResolveItem; var heroInfo:SHeroInfo; for (var i:in...
来源: Laya_社区 发布时间: 20170321
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new WeldJoint(): WeldJoint Inherited from JointBase.constructor Overrides Component.constructor Defined in laya/physics/joint/JointBase.ts:9 Re...
来源: Laya3.0_api 发布时间: 20231115
...回复 laya21126 赞同来自: 找到问题了,在原生下要在每次update时还要调用下 _scene.scrollRect = _cameraView; 2019-03-12 0 0 分享 微博 QZONE 微信 为什么被折叠? 0 个回复被折叠 要回复问题请先登录 发起人 laya21126 相关问题 laya针对页游耗用...
来源: Laya_社区 发布时间: 20190312
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new MouseJoint(): MouseJoint Inherited from JointBase.constructor Overrides Component.constructor Defined in laya/physics/joint/JointBase.ts:9 ...
来源: Laya3.0_api 发布时间: 20231115
...sources/app/out/vs/layaEditor/h5/laya.js:9221:46) at Timer.__proto._update (file:///D:/LayaAirIDE/resources/app/out/vs/layaEditor/h5/laya.js:8978:14) at Stage.__proto.render (file:///D:/LayaAirIDE/resources/app/out/vs/layaEditor/h5/laya.js:59101:16) at Stage.__proto.render (file...
来源: Laya_社区 发布时间: 20191108
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new ColliderBase(): ColliderBase Overrides Component.constructor Defined in laya/physics/ColliderBase.ts:27 Returns ColliderBase Properties Opt...
来源: Laya3.0_api 发布时间: 20231115
...aWorkspace/javaScriptLaya/bin/libs/laya.core.js:9504:19) at Timer.__proto._update (file:///E:/LayaWorkspace/javaScriptLaya/bin/libs/laya.core.js:9237:16) at Stage.__proto.render (file:///E:/LayaWorkspace/javaScriptLaya/bin/libs/laya.core.js:17832:15) at Stage.__proto._loop (file:///E:/LayaWorkspace/...
来源: Laya_社区 发布时间: 20180105
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new CannonPhysicsComponent(collisionGroup: number, canCollideWith: number): CannonPhysicsComponent Overrides Component.constructor Defined in l...
来源: Laya3.0_api 发布时间: 20231102
...(game.js:6:103) at (game.js:6:39850) at run (game.js:12:378914) at _update (game.js:12:376789) at _updateTimers (game.js:12:296695) at render (game.js:12:296033) at _loop (game.js:12:294702) at loop (game.js:12:189245) at (WAGameSubContext.js:2:146892) 有人遇到过吗? 导去...
来源: Laya_社区 发布时间: 20200410
# 在Unity中设置动画事件 ###### *version :2.1.0beta Update:2019-6-13* 在unity的Animator中我们我们可以添加动画触发事件 **showMsg** 如图1。 (图1) 这个事件就是说在动画播放到这个位置的时候,就会触发我们**ShowMsg**这个名字的事件...
来源: Laya2.0_文档 发布时间: 20210715