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大约有 284 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0038 秒)

101. 多摄像机窗口的使用(JavaScript-3D基础(JS)-LayaAir3D之Camera) [ 68%]

...mera1.clearColor = new Laya.Vector4(0.3, 0.3, 0.3, 1.0); camera1.transform.translate(new Laya.Vector3(0, 0, 1.5)); //设置裁剪空间的视口 camera1.normalizedViewport = new Laya.Viewport(0, 0, 0.5, 1.0); //创建相机2 var camera2 = scene.addChild(new Laya.Camera(0, 0.1, 100)); camera2.clearCo...

来源: Laya2.0_文档 发布时间: 20210715

102. 求ShuriKenParticle3D用法 [ 68%]

...rops":{"name":""}, "customProps":{"translate":[0,0,0],"rotation":[0,0,0,-1],"scale":[1,1,1]}, "child":[ { "type":"Sprite3D", "props":{"isStatic":false,"name":"Effect_yu_j...

来源: Laya_社区 发布时间: 20170605

103. 多摄像机窗口的使用(TypeScript-3D基础(TS)-LayaAir3D之Camera) [ 67%]

...mera1.clearColor = new Laya.Vector4(0.3, 0.3, 0.3, 1.0); camera1.transform.translate(new Laya.Vector3(0, 0, 1.5)); //设置裁剪空间的视口 camera1.normalizedViewport = new Laya.Viewport(0, 0, 0.5, 1.0); //创建相机2 var camera2 = scene.addChild(new Laya.Camera(0, 0.1, 100)); camera2.clearCo...

来源: Laya2.0_文档 发布时间: 20210715

104. 材质-BlinnPhong-漫反射贴图 [ 67%]

... camera = (scene.addChild(new Laya.Camera(0, 0.1, 100))); camera.transform.translate(new Laya.Vector3(0, 0.5, 1.5)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY; var directionLight = scene.addChild(new Laya.DirectionLight()); di...

来源: Laya_示例 发布时间: 20241001

105. laya.d3.math.Matrix3x3 [ 67%]

...3x3):void[static] 根据制定缩放生成3x3矩阵 Matrix3x3  createFromTranslation(trans:Vector2, out:Matrix3x3):void[static] 根据指定平移生成3x3矩阵 Matrix3x3  determinant():Number 计算3x3矩阵的行列式 Matrix3x3  identity():void 设置已有的矩阵为单位矩阵Matrix3x3...

来源: laya_api 发布时间: 20170929

106. laya.d3.math.Matrix3x3 [ 67%]

...3x3):void[static] 根据制定缩放生成3x3矩阵 Matrix3x3  createFromTranslation(trans:Vector2, out:Matrix3x3):void[static] 根据指定平移生成3x3矩阵 Matrix3x3  determinant():Number 计算3x3矩阵的行列式 Matrix3x3  identity():void 设置已有的矩阵为单位矩阵Matrix3x3...

来源: Laya2.0_api 发布时间: 20190513

107. 多摄像机窗口的使用(ActionScript-3D基础(AS3)-LayaAir3D之Camera) [ 67%]

... camera1.clearColor = new Vector4(0.3, 0.3, 0.3, 1.0); camera1.transform.translate(new Vector3(0, 0, 1.5)); //设置裁剪空间的视口 camera1.normalizedViewport = new Viewport(0, 0, 0.5, 1.0); //创建相机2 var camera2:Camera = scene.addChild(new Camera(0, 0.1, 100)) as Camera; camera2.clearCo...

来源: Laya2.0_文档 发布时间: 20210715

108. 灯光-聚光 [ 66%]

...camera = (scene.addChild(new Laya.Camera(0, 0.1, 1000))); camera.transform.translate(new Laya.Vector3(0, 0.7, 1.3)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); camera.addComponent(CameraMoveScript); //聚光灯 var spotLight = scene.addChild(new Laya.SpotLight()); spotLight.c...

来源: Laya_示例 发布时间: 20241001

109. laya.d3.renderobjs.nativeobj.NativeTransform3D_API3.0 [ 66%]

...AllCaller on once rotate rotationTo setWorldLossyScale toDir toLocalNormal translate Constructors constructor new NativeTransform3D(owner: Sprite3D): NativeTransform3D Overrides Transform3D.__constructor Defined in laya/d3/RenderObjs/NativeOBJ/NativeTransform3D.ts:376 创建一个 Transform3D 实例...

来源: Laya3.0_api 发布时间: 20231115

110. laya.d3.core.Transform3D_API3.0 [ 66%]

...AllCaller on once rotate rotationTo setWorldLossyScale toDir toLocalNormal translate Properties Static tmpVec3 tmpVec3: Vector3 = new Vector3() Defined in laya/d3/core/Transform3D.ts:882 Accessors localMatrix get localMatrix(): Matrix4x4 set localMatrix(value: Matrix4x4): void Defined in laya/d3/cor...

来源: Laya3.0_api 发布时间: 20231115