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大约有 288 项符合查询结果, 库内数据总量为 31,580 项。 (搜索耗时: 0.0036 秒)

121. laya.physics.joint.GearJoint_API3.0 [ 44%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited ...

来源: Laya3.0_api 发布时间: 20231115

122. laya.d3.core.material.UnlitMaterial [ 44%]

...e : int[write-only] 设置渲染模式。 UnlitMaterial renderQueue : int 所属渲染队列.BaseMaterial  SHADERDEFINE_ALBEDOTEXTURE : int[static] UnlitMaterial  SHADERDEFINE_ENABLEVERTEXCOLOR : int[static] UnlitMaterial  SHADERDEFINE_TILINGOFFSET : int[static] UnlitMaterial  tilingOffset ...

来源: Laya2.0_api 发布时间: 20190513

123. laya.physics.joint.PulleyJoint_API3.0 [ 43%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 ratio ratio: number = 1.5 Defined in laya/physics/joint/PulleyJoint.ts:27 [首次设置有效]两刚体移动距离比率 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defi...

来源: Laya3.0_api 发布时间: 20231115

124. laya.d3.core.material.BaseMaterial [ 43%]

...blend为BLEND_ENABLE_SEPERATE时生效。BaseMaterial  renderQueue : int 所属渲染队列.BaseMaterial  srcBlend : int源混合参数,在blend为BLEND_ENABLE_ALL时生效。BaseMaterial  srcBlendAlpha : intAlpha源混合参数,在blend为BLEND_ENABLE_SEPERATE时生效。BaseMaterial  srcBl...

来源: laya_api 发布时间: 20170929

125. laya.physics.joint.WeldJoint_API3.0 [ 43%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited ...

来源: Laya3.0_api 发布时间: 20231115

126. laya.physics.joint.MouseJoint_API3.0 [ 43%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited ...

来源: Laya3.0_api 发布时间: 20231115

127. laya.physics.ColliderBase_API3.0 [ 43%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Comp...

来源: Laya3.0_api 发布时间: 20231115

128. laya.components.Widget_API3.0 [ 42%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited ...

来源: Laya3.0_api 发布时间: 20231115

129. laya.ui.Widget_API3.0 [ 42%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited ...

来源: Laya3.0_api 发布时间: 20231102

130. laya.d3.core.light.DirectionLight [ 42%]

...ode parent : Node[read-only] 父节点。Node scene : *[read-only] 获得所属场景。 Node  shadow : Boolean[override] 设置是否产生阴影。 DirectionLight shadowDistance : Number 获取阴影最远范围。 LightSprite shadowPCFType : int 获取阴影PCF类型。 LightSprite shadowP...

来源: Laya2.0_api 发布时间: 20190513