大约有 300 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0048 秒)
...te PointLight Index Constructors constructor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent range scene shadowDepthBias...
来源: Laya3.0_api 发布时间: 20231115
...al setDiffuseScale4(x:Number, y:Number):voidTerrainMaterial setShaderName(name:String):void[override] 设置使用Shader名字。 TerrainMaterialProtected Methods Show Inherited Protected Methods Show Inherited Protected Methods MethodDefined By _disposeResource():void[override] BaseMaterial...
来源: Laya2.0_api 发布时间: 20190513
...onstructors constructor Properties _id destroyedImmediately islooping lock name url uuid DEBUG Accessors cpuMemory destroyed gpuMemory id obsolute referenceCount cpuMemory gpuMemory Methods _addReference _clearReference _removeReference _setCPUMemory _setCreateURL _setGPUMemory addEvent destroy dura...
来源: Laya3.0_api 发布时间: 20231115
...tor Properties _id _isLoaded _needUpdate destroyedImmediately element lock name url uuid DEBUG Accessors anisoLevel baseMipmapLevel buffered compareMode cpuMemory currentSrc currentTime defaultTexture destroyed dimension duration ended error filterMode format frameRender gammaCorrection gammaSpace g...
来源: Laya3.0_api 发布时间: 20231115
...ite SpotLight Index Constructors constructor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent range scene shadowDepthBias...
来源: Laya3.0_api 发布时间: 20231115
...irectionLight Index Constructors constructor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent scene shadowCascadesMode sh...
来源: Laya3.0_api 发布时间: 20231115
...lLineSprite3D Index Constructors constructor Properties _extra _scene _url name tag LIGHTMAP LIGHTMAPSCALEOFFSET LIGHTMAP_DIRECTION PICKCOLOR REFLECTIONCUBE_HDR_PARAMS REFLECTIONCUBE_PROBEBOXMAX REFLECTIONCUBE_PROBEBOXMIN REFLECTIONCUBE_PROBEPOSITION REFLECTIONTEXTURE SAHDERDEFINE_LIGHTMAP SHADERDEF...
来源: Laya3.0_api 发布时间: 20231115
...产生的序列。这个比random要均匀一些。 PBRMaterial setShaderName(name:String):void 设置使用Shader名字。 BaseMaterialProtected Methods Show Inherited Protected Methods Show Inherited Protected Methods MethodDefined By _addDisablePublicShaderDefine(value:int):void 增加禁用...
来源: laya_api 发布时间: 20170929
...EDTYPE_REALTIME : int = 0[static] 灯光烘培类型-实时。LightSprite name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node[read-only] 父节点。Node scene : *[read-only] 获得所属场景。 Node shadow : Boolean 获取是否产生阴影...
来源: Laya2.0_api 发布时间: 20190513
...ight loaded : Boolean[read-only] 获取是否已加载完成。 Sprite3D name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node父节点。Node scene : Scene[read-only] 获得所属场景。 Sprite3D shadow : Boolean[override] 设置是否产生...
来源: laya_api 发布时间: 20170929