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大约有 281 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0033 秒)

131. laya.physics.joint.MotorJoint_API3.0 [ 40%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited ...

来源: Laya3.0_api 发布时间: 20231115

132. laya.physics.joint.DistanceJoint_API3.0 [ 40%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited ...

来源: Laya3.0_api 发布时间: 20231115

133. laya.components.Script [ 40%]

...only] 获取是否为单实例组件。 Script owner : Node [只读]获取所属Node节点。 ComponentPublic Methods Hide Inherited Public Methods Show Inherited Public Methods MethodDefined By  _isScript():Boolean[override] Script destroy():void 销毁组件 Component  onAwake():void 组件...

来源: Laya2.0_api 发布时间: 20190513

134. laya.physics.joint.RevoluteJoint_API3.0 [ 40%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited ...

来源: Laya3.0_api 发布时间: 20231115

135. laya.d3.core.material.TerrainMaterial [ 40%]

...: int[write-only] 设置渲染模式。 TerrainMaterial renderQueue : int 所属渲染队列.BaseMaterial  SHADERDEFINE_DETAIL_NUM1 : int[static] 地形细节宏定义。TerrainMaterial  SHADERDEFINE_DETAIL_NUM2 : int[static] TerrainMaterial  SHADERDEFINE_DETAIL_NUM3 : int[static] TerrainMate...

来源: Laya2.0_api 发布时间: 20190513

136. laya.physics.CircleCollider_API3.0 [ 40%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runIn...

来源: Laya3.0_api 发布时间: 20231115

137. laya.d3.renderobjs.nativeobj.NativeTransform3D_API3.0 [ 39%]

...orm3D.ts:376 创建一个 Transform3D 实例。 Parameters owner: Sprite3D 所属精灵。 Returns NativeTransform3D Properties _nativeObj _nativeObj: any Defined in laya/d3/RenderObjs/NativeOBJ/NativeTransform3D.ts:22 Static MemoryBlock_size MemoryBlock_size: number = 16 * 4 Defined in laya/d3/Rend...

来源: Laya3.0_api 发布时间: 20231115

138. laya.physics.EdgeCollider_API3.0 [ 39%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runIn...

来源: Laya3.0_api 发布时间: 20231115

139. laya.d3.terrain.Terrain [ 39%]

...R_LINE_MODEL : Boolean = false[static] Terrain scene : *[read-only] 获得所属场景。 Node  terrainRes : TerrainRes[write-only] Terrain transform : Transform3D[read-only] 获取精灵变换。 Sprite3D url : String[read-only] 获取资源的URL地址。 Sprite3D  __VECTOR3__ : Vector3[sta...

来源: Laya2.0_api 发布时间: 20190513

140. laya.d3.core.light.Light_API3.0 [ 39%]

...ited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited ...

来源: Laya3.0_api 发布时间: 20231115