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...ad property 'time' of undefined laya.d3.js:22278 at Animator.__proto._eventScript (file:///F:/Program/PF_LAYA2.1/game/bin/libs/laya.d3.js:22278:15) at Animator.__proto._updateEventScript (file:///F:/Program/PF_LAYA2.1/game/bin/libs/laya.d3.js:22315:11) at Animator.__proto._update (file:///F:/P...
来源: Laya_社区 发布时间: 20191026
...lass, property } = Laya; @regClass() export class SpriteLight extends Laya.Script { @property({type: Laya.Sprite}) private spriteLight: Laya.Sprite; @property({type: Laya.Sprite}) private directLight: Laya.Sprite; @property({type: Laya.Sprite}) private background: Laya.Sprite; //组件被启用后...
来源: Laya3.0_文档 发布时间: 20251010
... { regClass, property } = Laya; @regClass() export class Main extends Laya.Script { private tMap:Laya.TiledMap; onEnable() { //创建地图对象 this.tMap = new Laya.TiledMap(); //创建Rectangle实例,视口区域 var viewRect:Laya.Rectangle = new Laya.Rectangle(0, 0, Laya.stage.designWidth, Lay...
来源: Laya3.0_文档 发布时间: 20251010
... const { regClass, property } = Laya; @regClass() export class CameraMoveScript extends Laya.Script3D { /** @private */ protected _tempVector3: Laya.Vector3 = new Laya.Vector3(); protected lastMouseX: number = 0; protected lastMouseY: number = 0; protected yawPitchRoll: Laya.Vector3 = new Laya.Vecto...
来源: Laya3.0_文档 发布时间: 20251010
...代码: const { regClass, property } = Laya; @regClass() export class NewScript extends Laya.Script { //declare owner : Laya.Sprite3D; @property({ type: Laya.Sprite }) public sprite1: Laya.Sprite; @property({ type: Laya.Sprite }) public sprite2: Laya.Sprite; constructor() { super(); } /** * 组件...
来源: Laya3.0_文档 发布时间: 20251010
...***136 • 2020-09-11 16:34 export default class Scene_Battle extends Laya.Script{ playerUnitReady:number; enemyUnitReady:number; private playerUnit:Laya.Animation[]; private enemyUnit:Laya.Animation[]; constructor(){ super(); Laya.stage.alignH= Laya.Stage.ALIGN_CENTER; Laya.stage.alignV = Laya.Stag...
来源: Laya_社区 发布时间: 20200910
...,开发者可将脚本添加到2D场景中查看效果 */ export class Script extends Laya.Script { declare owner : Laya.Scene; area2D: Laya.Area2D; camera2D: Laya.Camera2D; //组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { this...
来源: Laya3.0_文档 发布时间: 20251010
... { regClass, property } = Laya; @regClass() export class Main extends Laya.Script { // 设置单例 static instance: Main; constructor() { super(); Main.instance = this; } @property({type:Laya.Sprite3D}) private target: Laya.Sprite3D; @property({type:Laya.UI3D}) private ui3d: Laya.UI3D; public anima...
来源: Laya3.0_文档 发布时间: 20251010
... { regClass, property } = Laya; @regClass() export class Demo extends Laya.Script { spine: Laya.Spine2DRenderNode; //组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { // 加载Spine动画数据资源(json文件),注意一定...
来源: Laya3.0_文档 发布时间: 20260131
...shRenderer' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. n.a (UnityEngine.SkinnedMeshRenderer A_0, System.String A_1, System.Boolean A_2) (at <f23f19a62c944610ba98639869d48a79>:0) n.b () (at <f2...
来源: Laya_社区 发布时间: 20210607