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大约有 156 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0046 秒)

131. laya.d3.core.light.LightSprite_API3.0 [ 30%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

132. laya.d3.core.light.PointLight_API3.0 [ 29%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

133. laya.d3.core.pixelLine.PixelLineSprite3D [ 29%]

...特定事件类型注册了任何侦听器。 EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测...

来源: Laya2.0_api 发布时间: 20190513

134. laya.d3.core.BaseCamera_API3.0 [ 29%]

.../BaseCamera.ts:149 Camera Init Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆...

来源: Laya3.0_api 发布时间: 20231115

135. laya.d3.core.light.SpotLight_API3.0 [ 29%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

136. laya.d3.core.RenderableSprite3D_API3.0 [ 29%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

137. laya.d3.core.MeshTerrainSprite3D [ 28%]

...特定事件类型注册了任何侦听器。 EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测...

来源: Laya2.0_api 发布时间: 20190513

138. laya.d3.core.light.DirectionLight_API3.0 [ 28%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

139. laya.d3.core.MeshTerrainSprite3D [ 28%]

...特定事件类型注册了任何侦听器。 EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测...

来源: laya_api 发布时间: 20170929

140. laya.d3.core.MeshTerrainSprite3D_API3.0 [ 28%]

...urns MeshTerrainSprite3D 地形渲染节点 Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from PixelLineSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆...

来源: Laya3.0_api 发布时间: 20231102