• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 156 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0047 秒)

141. laya.d3.core.MeshSprite3D_API3.0 [ 27%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

142. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 27%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

143. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 27%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

144. laya.d3.core.trail.TrailSprite3D_API3.0 [ 27%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

145. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 27%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

146. laya.d3.core.BaseCamera [ 27%]

...特定事件类型注册了任何侦听器。 EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测...

来源: Laya2.0_api 发布时间: 20190513

147. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 26%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

148. laya.d3.core.Camera [ 25%]

...特定事件类型注册了任何侦听器。 EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测...

来源: laya_api 发布时间: 20170929

149. laya.d3.core.BaseCamera [ 25%]

...特定事件类型注册了任何侦听器。 EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测...

来源: laya_api 发布时间: 20170929

150. laya.d3.core.VRCamera [ 25%]

...特定事件类型注册了任何侦听器。 EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测...

来源: laya_api 发布时间: 20170929