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Laya_社区(156) Laya3.0_api(74) Laya2.0_文档(74) laya_api(19) Laya2.0_api(6) Laya3.0_文档(5) Laya2.0_示例(2) Laya_示例(2)
...icsPosition hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new PhysicsComponent(collisionGroup: number, canCollideWith: number): PhysicsComponent Overrides Component.constructor Defined in laya/d3/physi...
来源: Laya3.0_api 发布时间: 20231115
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new ChainCollider(): ChainCollider Inherited from ColliderBase.constructor Overrides Component.constructor Defined in laya/physics/ColliderBase...
来源: Laya3.0_api 发布时间: 20231115
... Animator.__proto._onAnimationStop (laya.d3.js:22674) at Animator.__proto._updatePlayer (laya.d3.js:22823) at Animator.__proto._updateAnimtionPlayer (laya.d3.js:22608) at TimerHandler.__proto.run (laya.core.js:9504) at Timer.__proto._update (laya.core.js:9237) at Stage.__proto.render (laya.core.js:1...
来源: Laya_社区 发布时间: 20180115
...候动画播放完会循环在最后一帧的内容的,这时候动画的update是在每帧更新的,勾选的时候动画播放完毕就在动画的update里面判断return掉了。 Heured • 2024-01-11 11:28 @Laya_Fred:看了一下你说的sleep相关的逻辑,影响不到我说的问题,...
来源: Laya_社区 发布时间: 20240110
...metricGIType Accessors reflectionProbeManager volumetricGIManager Methods _updateRenderObject add addMotionObject needreCaculateAllRenderObjects reCaculateAllRenderObjects remove removeMotionObject Constructors constructor new VolumeManager(): VolumeManager Defined in laya/d3/component/Volume/Volume...
来源: Laya3.0_api 发布时间: 20231115
...下: 06-09 11:48:56.524 1040-1438/? D/PowerManagerService: userActivityNoUpdateLocked: eventTime=160233968, event=2, flags=0x0, uid=1000 06-09 11:48:56.524 1040-1438/? D/PowerManagerNotifier: onUserActivity: event=2, uid=1000 06-09 11:48:56.524 1040-1438/? D/PowerManagerService: updateUserActivity...
来源: Laya_社区 发布时间: 20170609
...rrentTorque hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setConnectRigidBody setConstraintEnabled setFrames setOverrideNumSolverIterations Constructors constructor new ConstraintComponent(constraintType: number): ConstraintCo...
来源: Laya3.0_api 发布时间: 20231115
...:void 通过RenderingOrder属性对摄像机机型排序。 BaseCamera _update(state:RenderState):void[override] 更新 Camera _updateConch(state:RenderState):void 更新 Sprite3D addAllLayers():void 增加所有图层。 BaseCamera addChild(node:Node):Node[override] 添加子节点。 Sprite3...
来源: laya_api 发布时间: 20170929
...ender(boundFrustum:BoundFrustum):Boolean[override] TerrainRender _renderUpdate(context:RenderContext3D, transform:Transform3D):void[override] TerrainRender _renderUpdateWithCamera(context:RenderContext3D, transform:Transform3D):void[override] TerrainRender event(type:String, data:* = null):Bo...
来源: Laya2.0_api 发布时间: 20190513
...ED 但是引擎返回了 Spine2DRenderNode.PAUSED 简单分析一下,_update 里调用了 stop(),将this._currentPlayTime = 0; 但是紧接着后面又将 this._currentPlayTime = state.getCurrentPlayTime(this.trackIndex); 此时 this._currentPlayTime 为非零,结果就是 if (this._cur...
来源: Laya_社区 发布时间: 20241202