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...三角形的顶点索引 } this.iNum = ibArray.length; this.vbData = new Float32Array(vbArray); this.ibData = new Uint16Array(ibArray); this.vBuffer.append(this.vbData); this.iBuffer.append(this.ibData); this.shaderValue = new myShaderValue(); this.shaderValue.textureHost = texture; this._renderType...
来源: Laya_社区 发布时间: 20180619
... b: Vector3 被减向量 out: Vector3 Returns Vector3 writeTo writeTo(arr: Float32Array, offset?: number): void Defined in laya/maths/Vector3.ts:403 写入Array数组 Parameters arr: Float32Array 数组。 Default value offset: number = 0 数组偏移。 Returns void Static Clamp Clamp(value: Vector...
来源: Laya3.0_api 发布时间: 20231115
...n):void 设置布尔。 BaseMaterial _setBuffer(shaderIndex:int, buffer:Float32Array):void 设置Buffer。 BaseMaterial _setColor(shaderIndex:int, color:*):void 设置颜色。 BaseMaterial _setInt(shaderIndex:int, i:int):void 设置整型。 BaseMaterial _setMatrix4x4(shaderIndex:int, m...
来源: laya_api 发布时间: 20170929
...esAndUV(width: number, height: number): Laya.Mesh2D { const vertices = new Float32Array(4 * 5); const indices = new Uint16Array(2 * 3); let index = 0; vertices[index++] = 0; vertices[index++] = 0; vertices[index++] = 0; vertices[index++] = 0; vertices[index++] = 0; vertices[index++] = width; vertice...
来源: Laya3.0_文档 发布时间: 20251010
... b: Vector3 被减向量 out: Vector3 Returns Vector3 writeTo writeTo(arr: Float32Array, offset?: number): void Defined in laya/d3/math/Vector3.ts:394 写入Array数组 Parameters arr: Float32Array 数组。 Default value offset: number = 0 数组偏移。 Returns void Static Clamp Clamp(value: Vect...
来源: Laya3.0_api 发布时间: 20231102
...有朋友提供下解决方法 Uncaught RangeError: Source is too large at Float32Array.set (native) at DynamicBatch.__proto._getRenderElement (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:5989:23) at DynamicBatch.__proto._addToRenderQueue (file:///D:/Projects_D/LayaPr...
来源: Laya_社区 发布时间: 20170626
...ya/d3/RenderObjs/RenderObj/RenderElementOBJ.ts:22 skinnedData skinnedData: Float32Array[] Defined in laya/d3/RenderObjs/RenderObj/SkinRenderElementOBJ.ts:10 Methods _addShaderInstance _addShaderInstance(shader: ShaderInstance): void Implementation of IRenderElement._addShaderInstance Inherited from ...
来源: Laya3.0_api 发布时间: 20231115
... laya/particle/shader/value/ParticleShaderValue.ts:27 u_Gravity u_Gravity: Float32Array Defined in laya/particle/shader/value/ParticleShaderValue.ts:26 u_MvpMatrix u_MvpMatrix: any[] Inherited from Value2D.u_MvpMatrix Defined in laya/webgl/shader/d2/value/Value2D.ts:43 u_mmat2 u_mmat2: any[] Inherit...
来源: Laya3.0_api 发布时间: 20231115
...创建三维向量。 Public Properties PropertyDefined By elements : Float32Array三维向量元素数组Vector3 x : Number 获取X轴坐标。 Vector3 y : Number 获取Y轴坐标。 Vector3 z : Number 获取Z轴坐标。 Vector3Public Methods MethodDefined By Vector3(x:Number = 0...
来源: laya_api 发布时间: 20170929
...esAndUV(width: number, height: number): Laya.Mesh2D { const vertices = new Float32Array(4 * 5); const indices = new Uint16Array(2 * 3); let index = 0; vertices[index++] = 0; vertices[index++] = 0; vertices[index++] = 0; vertices[index++] = 0; vertices[index++] = 0; vertices[index++] = width; vertice...
来源: Laya3.0_文档 发布时间: 20251010