大约有 201 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0049 秒)
... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...
来源: Laya3.0_api 发布时间: 20231115
... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...
来源: Laya3.0_api 发布时间: 20231115
... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component...
来源: Laya3.0_api 发布时间: 20231115
... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...
来源: Laya3.0_api 发布时间: 20231115
...长轮询技术。 轮询是指客户端定期向服务器发送请求来获取最新数据,这种方式会造成大量不必要的请求,浪费带宽和服务器资源; 长轮询虽然有所改进,但仍不是真正意义上的实时通信。为了解决这些问题,HTML5 规范引入了 ...
来源: Laya3.0_文档 发布时间: 20251010
... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component...
来源: Laya3.0_api 发布时间: 20231115
... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...
来源: Laya3.0_api 发布时间: 20231115
... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...
来源: Laya3.0_api 发布时间: 20231115
... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component...
来源: Laya3.0_api 发布时间: 20231115
... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component...
来源: Laya3.0_api 发布时间: 20231115