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Laya_社区(156) Laya3.0_api(74) Laya2.0_文档(74) laya_api(19) Laya2.0_api(6) Laya3.0_文档(5) Laya2.0_示例(2) Laya_示例(2)
...ector2(); private hitresult:Laya.HitResult = new Laya.HitResult(); private UpdateRay() { //射线初始化(必须初始化) //获取鼠标在屏幕空间位置 this.pointRay.x = Laya.MouseManager.instance.mouseX; this.pointRay.y = Laya.MouseManager.instance.mouseY; //详设计产生射线方...
来源: Laya_社区 发布时间: 20190416
...Destroy onDisable onEnable onJointBreak onKeyDown onKeyPress onKeyUp onLateUpdate onMouseClick onMouseDoubleClick onMouseDown onMouseDrag onMouseDragEnd onMouseMove onMouseOut onMouseOver onMouseRightClick onMouseUp onPostRender onPreRender onReset onRightMouseDown onRightMouseUp onStart onTriggerEn...
来源: Laya3.0_api 发布时间: 20231115
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new SpotLightCom(): SpotLightCom Overrides Light.constructor Defined in laya/d3/core/light/SpotLightCom.ts:38 创建一个 SpotLight 实例。 ...
来源: Laya3.0_api 发布时间: 20231115
...icsPosition hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new PhysicsTriggerComponent(collisionGroup: number, canCollideWith: number): PhysicsTriggerComponent Overrides PhysicsComponent.constructor Def...
来源: Laya3.0_api 发布时间: 20231115
.../E:/myWork/BallBlast/BallBlast/bin/libs/laya.d3.js:9167:37) at __proto._update (file:///E:/myWork/BallBlast/BallBlast/bin/libs/laya.d3.js:30220:14) 附件 : --> 2018-10-29 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 2 ...
来源: Laya_社区 发布时间: 20181029
...icsPosition hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new PhysicsCollider(collisionGroup?: number, canCollideWith?: number): PhysicsCollider Overrides PhysicsTriggerComponent.constructor Defined in...
来源: Laya3.0_api 发布时间: 20231115
...ssors avatar awaked controllerLayerCount destroyed enabled hideFlags id lowUpdateDelty speed updateMode Methods _initialize _setOwner addControllerLayer addState crossFade destroy getControllerLayer getCurrentAnimatorPlayState getDefaultState hasHideFlag linkSprite3DToAvatarNode onAdded onAwake onDe...
来源: Laya3.0_api 发布时间: 20231102
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new BaseRender(): BaseRender Overrides Component.constructor Defined in laya/d3/co...
来源: Laya3.0_api 发布时间: 20231115
...撞信息 rayCastHit2 =new RaycastHit(); //针循环 public function _update():void { //刷新人物位置,_position是缓动函数实时更新的坐标 roleModel.transform.position = _position; //设置射线原点 ray2.origin=new Vector3(roleModel.transform.position.x...
来源: Laya_社区 发布时间: 20170828
# 物理射线检测 ###### *version :2.1.1 Update:2019-7-19* 在前面的**图形系统概念**篇有讲到过射线这数学工具,在**摄像机**篇讲过如何从摄像机创建一条射线,在这里我们详细讲解下射线的使用。 在LayaAir3D中实现射线检测的核心是使用S...
来源: Laya2.0_文档 发布时间: 20210715