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Laya3.0_api(212) Laya_社区(168) Laya2.0_api(84) laya_api(74) Laya2.0_文档(6) Laya3.0_文档(5) Laya2.0_示例(3)
..._PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroyed displayedInStage hideFlags id is3D layer meshFilter meshRenderer numChildren parent scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubb...
来源: Laya3.0_api 发布时间: 20231115
...Properties _extra _singleton owner runInEditor scriptPath Accessors awaked destroyed enabled hideFlags id sharedMesh Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor ...
来源: Laya3.0_api 发布时间: 20231115
..._PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroyed displayedInStage hideFlags id is3D layer numChildren parent scene timer trailFilter trailRenderer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bu...
来源: Laya3.0_api 发布时间: 20231115
...essors defaultState defaultStateName states Methods addState clone cloneTo destroy getCurrentPlayState getStateByName removeState Constructors constructor new AnimatorControllerLayer2D(name: string): AnimatorControllerLayer2D Defined in laya/components/AnimatorControllerLayer2D.ts:81 实例化一个...
来源: Laya3.0_api 发布时间: 20231115
...mArmature.getSlotByName(slotName).getMatrix(); } public destroy() { this.mArmature.stop();//停止龙骨动画播放 this.mFactory.off(Laya.Event.COMPLETE, this, this.parseComplete); this.mArmature.removeSelf();//从显示列表...
来源: Laya_社区 发布时间: 20200618
...ies _extra _singleton owner runInEditor scriptPath Accessors awaked bounds destroyed enabled hideFlags id lods nowRate Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDisable onEnable onLateUpdate onPostRender onReset onStart onUpdate Constructors constructor new LODGroup(): LODG...
来源: Laya3.0_api 发布时间: 20231115
...nstructor Properties _id _isCameraTarget _renderTarget depthStencilTexture destroyedImmediately lock name url uuid DEBUG _clearColor _clearLinearColor defuv flipyuv Accessors anisoLevel baseMipmapLevel compareMode cpuMemory defaultTexture depthStencilFormat destroyed dimension filterMode format gamm...
来源: Laya3.0_api 发布时间: 20231115
...ckname_; this.list.removeSelf(); this.list.destroy(); this.removeSelf(); this.destroy(); Laya.stage.addChild(ui); } jumpScene() { let ge = new GameIEntity(); ...
来源: Laya_社区 发布时间: 20210122
... RayCastAll射线检测同一MeshColliderShape返回两个结果 節點的destroy方法參數默認為true時是否會遞歸調用子對象的destroy方法? websocket 中 protobuf 数据的发送与接收的具体方法是怎样的? 问题状态 最新活动: 2018-05-28 11:25 浏览: 1070 关注...
来源: Laya_社区 发布时间: 20180525
...ompareMode cpuMemory defaultTexture depthStencilFormat depthStencilTexture destroyed dimension filterMode format gammaCorrection gammaSpace generateDepthTexture generateMipmap gpuMemory height id isCube maxMipmapLevel mipmap mipmapCount multiSamples obsolute referenceCount samples width wrapModeU wr...
来源: Laya3.0_api 发布时间: 20231102