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大约有 552 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0048 秒)

171. laya.d3.core.MeshSprite3D_API3.0 [ 72%]

..._PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroyed displayedInStage hideFlags id is3D layer meshFilter meshRenderer numChildren parent scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubb...

来源: Laya3.0_api 发布时间: 20231115

172. laya.d3.core.MeshFilter_API3.0 [ 72%]

...Properties _extra _singleton owner runInEditor scriptPath Accessors awaked destroyed enabled hideFlags id sharedMesh Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor ...

来源: Laya3.0_api 发布时间: 20231115

173. laya.d3.core.trail.TrailSprite3D_API3.0 [ 72%]

..._PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroyed displayedInStage hideFlags id is3D layer numChildren parent scene timer trailFilter trailRenderer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bu...

来源: Laya3.0_api 发布时间: 20231115

174. laya.components.AnimatorControllerLayer2D_API3.0 [ 72%]

...essors defaultState defaultStateName states Methods addState clone cloneTo destroy getCurrentPlayState getStateByName removeState Constructors constructor new AnimatorControllerLayer2D(name: string): AnimatorControllerLayer2D Defined in laya/components/AnimatorControllerLayer2D.ts:81 实例化一个...

来源: Laya3.0_api 发布时间: 20231115

175. 同步龙骨插槽动画方案 [ 72%]

...mArmature.getSlotByName(slotName).getMatrix();     }      public destroy() {         this.mArmature.stop();//停止龙骨动画播放         this.mFactory.off(Laya.Event.COMPLETE, this, this.parseComplete);         this.mArmature.removeSelf();//从显示列表...

来源: Laya_社区 发布时间: 20200618

176. laya.d3.component.LODGroup_API3.0 [ 72%]

...ies _extra _singleton owner runInEditor scriptPath Accessors awaked bounds destroyed enabled hideFlags id lods nowRate Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDisable onEnable onLateUpdate onPostRender onReset onStart onUpdate Constructors constructor new LODGroup(): LODG...

来源: Laya3.0_api 发布时间: 20231115

177. laya.resource.RenderTexture2D_API3.0 [ 72%]

...nstructor Properties _id _isCameraTarget _renderTarget depthStencilTexture destroyedImmediately lock name url uuid DEBUG _clearColor _clearLinearColor defuv flipyuv Accessors anisoLevel baseMipmapLevel compareMode cpuMemory defaultTexture depthStencilFormat destroyed dimension filterMode format gamm...

来源: Laya3.0_api 发布时间: 20231115

178. 【LIST无法拖动】参照官方实例做的 [ 72%]

...ckname_;         this.list.removeSelf();         this.list.destroy();         this.removeSelf();         this.destroy();         Laya.stage.addChild(ui);      }     jumpScene()     {            let ge = new GameIEntity();      ...

来源: Laya_社区 发布时间: 20210122

179. Laya.Vector3.equals方法比较两个方向相反的向量,结果也是相等? [ 72%]

... RayCastAll射线检测同一MeshColliderShape返回两个结果 節點的destroy方法參數默認為true時是否會遞歸調用子對象的destroy方法? websocket 中 protobuf 数据的发送与接收的具体方法是怎样的? 问题状态 最新活动: 2018-05-28 11:25 浏览: 1070 关注...

来源: Laya_社区 发布时间: 20180525

180. laya.d3.resource.RenderTextureCube_API3.0 [ 72%]

...ompareMode cpuMemory defaultTexture depthStencilFormat depthStencilTexture destroyed dimension filterMode format gammaCorrection gammaSpace generateDepthTexture generateMipmap gpuMemory height id isCube maxMipmapLevel mipmap mipmapCount multiSamples obsolute referenceCount samples width wrapModeU wr...

来源: Laya3.0_api 发布时间: 20231102