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...ion: Object reference not set to an instance of an object r.a (UnityEngine.SkinnedMeshRenderer A_0, System.String A_1, Boolean A_2) r.b () r.b (System.String A_0) LayaAir3D.exportResource (Boolean isDebug, Int32 Platformindex, System.String lastname) LayaAir3D.ExportResources () LayaAir3D.OnGUI () 2...
来源: Laya_社区 发布时间: 20180403
...endererInheritanceMeshRenderer BaseRender EventDispatcher ObjectSubclasses SkinnedMeshRenderer MeshRenderer 类用于网格渲染器。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By bounds : Bounds[read-only] 获取包围盒,只读,不允许...
来源: Laya2.0_api 发布时间: 20190513
... index is out of range. LayaExport.DataManager.saveSkinLmFile (UnityEngine.SkinnedMeshRenderer skinnedMeshRenderer, System.String savePath) LayaExport.DataManager.getSkinnedMeshRendererComponentData (UnityEngine.GameObject gameObject, .JSONObject customProps) LayaExport.DataManager.getComponentsData...
来源: Laya_社区 发布时间: 20180206
...级着色器宏定义,光照贴图便宜和缩放。RenderableSprite3D skinnedMeshRenderer : SkinnedMeshRenderer[read-only] 获取网格渲染器。 SkinnedMeshSprite3D transform : Transform3D[read-only] 获取精灵变换。 Sprite3D url : String[read-only] 获取资源的URL地址。 Sprite3D...
来源: Laya2.0_api 发布时间: 20190513
...true; //对预设所有的材质上锁 for (var i:int = 0; i < skinnedmesh.skinnedMeshRenderer.sharedMaterials.length;i++ ){ skinnedmesh.skinnedMeshRenderer.sharedMaterials[i].lock = true; } })); ``` ##### 3D批量加载时,资源上锁 在批量加载资源的时候,无法拿到回调值。...
来源: Laya2.0_文档 发布时间: 20210715
...true; //对预设所有的材质上锁 for (var i:int = 0; i < skinnedmesh.skinnedMeshRenderer.sharedMaterials.length;i++ ){ skinnedmesh.skinnedMeshRenderer.sharedMaterials[i].lock = true; } })); ``` ##### 3D批量加载时,资源上锁 在批量加载资源的时候,无法拿到回调值。...
来源: Laya2.0_文档 发布时间: 20210715
...拖入到材质文件中, (图5) 将材质文件拖入LayaMonkey的SkinnedMeshRenderer组件的Materials中 (图6) 可以看到模型已经有贴图效果了 (图7) 3,骨骼蒙皮动画导入及使用 下面介绍如何为LayaMonkey添加动画 当Fbx文件拖入到Scene3D场景中...
来源: Laya3.0_文档 发布时间: 20230303
...建场景后预览报错: MissingReferenceException: The object of type 'SkinnedMeshRenderer' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. n.a (UnityEngine.SkinnedMeshRenderer A_0, System.String A_1, S...
来源: Laya_社区 发布时间: 20210607
...MeshRenderer 类用于网格渲染器。 Hierarchy BaseRender MeshRenderer SkinnedMeshRenderer Implements IBoundsCell Index Constructors constructor Properties _extra _receiveShadow _singleton owner runInEditor scriptPath sortingFudge Accessors awaked bounds boundsChange castShadow destroyed distanc...
来源: Laya3.0_api 发布时间: 20231115
...splayedInStage hideFlags id is3D layer meshFilter numChildren parent scene skinnedMeshRenderer timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event frameL...
来源: Laya3.0_api 发布时间: 20231115