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Laya_社区(199) Laya3.0_api(96) Laya2.0_api(88) laya_api(81) Laya2.0_文档(51) Laya3.0_文档(11) Laya_示例(6)
...scaleY scene scrollRect skewX skewY stage staticCache target texture timer transform url viewport visible width x y zOrder Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance addLabel bubbleEvent callLater clear clearTimer contains customRender destro...
来源: Laya3.0_api 发布时间: 20231115
...rrainSprite世界矩阵(为可行走区域世界矩阵) this.terrainSprite.transform.worldMatrix = meshSprite3D.transform.worldMatrix; //给terrainSprite添加PathFind组件 var pathFingding: Laya.PathFind = this.terrainSprite.addComponent(Laya.PathFind) as Laya.PathFind; pathFingding.setting = { al...
来源: Laya_社区 发布时间: 20180309
...deByHierarchyPath _getParentNodeByHierarchyPath billboardTrans createAffineTransformationArray getURLVerion mulMatrixByArray mulMatrixByArrayAndMatrixFast mulMatrixByArrayFast quaternionWeight transformQuat transformVector3ArrayByQuat transformVector3ArrayToVector3ArrayCoordinate transformVector3Arr...
来源: Laya3.0_api 发布时间: 20231115
... skewX skewY skinName source stage staticCache templet texture timer total transform url viewport visible width x y zOrder Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer contains customRender destroy destroyChildr...
来源: Laya3.0_api 发布时间: 20231115
...rrainSprite世界矩阵(为可行走区域世界矩阵) this.terrainSprite.transform.worldMatrix = meshSprite3D.transform.worldMatrix; //读取墙壁的数据 this.aStarMap = Laya.Loader.getRes("res/threeDimen/scene/TerrainScene/Assets/AStarMap.png"); //通过遮挡图生成astar网格数据 var aSt...
来源: Laya2.0_文档 发布时间: 20210715
...; //加载到场景 scene.addChild(camera); //移动摄像机位置 camera.transform.position=new Laya.Vector3(-8, 4, 15); //旋转摄像机角度 camera.transform.rotate(new Laya.Vector3( -8, -25, 0), true, false); } return scene; }()); scene(); 附件 : --> 2018-01-08 添加评论 免费帖 --> ...
来源: Laya_社区 发布时间: 20180108
... is3D layer numChildren parent probePosition reflectionTexture scene timer transform url Methods _getIndexInReflectionList _initialize _processActive _setIndexInReflectionList addChild addChildAt addChildren addComponent addComponentInstance addInputChild callLater clearTimer clone contains destroy ...
来源: Laya3.0_api 发布时间: 20231102
...新terrainSprite世界矩阵(为可行走区域世界矩阵) terrainSprite.transform.worldMatrix = meshSprite3D.transform.worldMatrix; //读取墙壁的数据 aStarMap = Loader.getRes("res/threeDimen/scene/TerrainScene/Assets/AStarMap.png"); //通过遮挡图生成astar网格数据 var aStarArr:Arra...
来源: Laya2.0_文档 发布时间: 20210714
...s3D layer meshFilter meshRenderer minX minZ numChildren parent scene timer transform url width Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance addInputChild callLater clearTimer clone contains destroy destroyChildren event frameLoop frameOnce getC...
来源: Laya3.0_api 发布时间: 20231102
...同时绘制多个位图或者矢量图,还可以结合save,restore,transform,scale,rotate,translate,alpha等指令对绘图效果进行变化。 Graphics以命令流方式存储,可以通过cmds属性访问所有命令流。Graphics是比Sprite更轻量级的对象,合理使用能...
来源: Laya3.0_api 发布时间: 20231115