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Laya_社区(1278) Laya3.0_api(178) Laya2.0_文档(87) laya_api(60) Laya2.0_api(40) Laya3.0_文档(25) Laya_示例(24) Laya2.0_示例(3)
...nt(type:*):Component3D 添加指定类型组件。 Sprite3D addParticle(position:Vector3, velocity:Vector3):void 添加粒子。 Particle3D clearTimer(caller:*, method:Function):void 清理定时器。功能同Laya.timer.clearTimer()。 Node clone():* 克隆。 Sprite3D cloneTo(destObject:*)...
来源: laya_api 发布时间: 20170603
...s randomDirection shapeType Accessors arcDEG Methods clone cloneTo generatePositionAndDirection Constructors constructor new CircleShape(): CircleShape Overrides BaseShape.constructor Defined in laya/d3/core/particleShuriKen/module/shape/CircleShape.ts:20 创建一个 CircleShape 实例。 Returns C...
来源: Laya3.0_api 发布时间: 20231115
...sl", PBRVertex); //定义BLINNPHONG的attributeMap var attributeMap = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeight...
来源: Laya2.0_文档 发布时间: 20210714
...同操作,左右手坐标系转换。 最简单的方法: unity: position(x,y,z) quaternion(x,y,z,w) scale(x,y,z) laya3d: position(-x,y,z) quaternion(-x,y,z,-w) scale(x,y,z) 2017-07-14 0 0 分享 微博 QZONE 微信 wqf196 赞同来自: 对了,谢谢 2017-07-14 0 0 分...
来源: Laya_社区 发布时间: 20170714
...PBRVertex); //定义BLINNPHONG的attributeMap var attributeMap: any = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeight...
来源: Laya2.0_文档 发布时间: 20210715
...改变外观的属性都将导致图形重绘: var rotation=0, scale=1, position=0; private function setRotation(value):void { this.rotation=value; update(); } private function setScale(value):void { this.scale = value; update(); } private function setPosition(value):void { this.position = value; ...
来源: Laya3.0_文档 发布时间: 20241014
...sl", PBRVertex); //定义BLINNPHONG的attributeMap var attributeMap = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeight...
来源: Laya2.0_文档 发布时间: 20210715
...'400px'"); // 相对父级定位,并在最上方显示 __JS__("div.style.position='absolute'"); __JS__("div.style.zIndex=100"); // 获取laya的div,让饼图的div位于laya的上放 __JS__('var divLaya=document.getElementById("layaContainer")'); __JS__("divLaya.parentNode.insertBefore(div,divLa...
来源: Laya_社区 发布时间: 20170109
...[Game Object](./img/GameObject.png) - name - Static - Layer - Transform 1. Position 2. Rotation 3. Scale - Component - Camera ![Camera](./img/components/InspectorCamera35.png) 1. Clear Flags - Skybox - Solid Color - Depth only - Don't Clear 2. Background 3. Projection - perspective - Field of View -...
来源: Laya2.0_文档 发布时间: 20200822
...randomDirection shapeType Accessors angleDEG Methods clone cloneTo generatePositionAndDirection Constructors constructor new ConeShape(): ConeShape Overrides BaseShape.constructor Defined in laya/d3/core/particleShuriKen/module/shape/ConeShape.ts:24 创建一个 ConeShape 实例。 Returns ConeShape...
来源: Laya3.0_api 发布时间: 20231115