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Laya_社区(111) Laya3.0_api(105) Laya2.0_文档(39) Laya2.0_api(25) Laya3.0_文档(16) laya_api(13) Laya_示例(6)
....camera); this.camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY; this.skyBox = new Laya.SkyBox(); this.camera.sky = this.skyBox; this.skyBox.textureCube = Laya.TextureCube.load("skyBox/skyCube.ltc"); this.camera.addComponent(VRCameraMoveScript); this.ray = new Laya.Ray(new Laya.Vector3(0, 0, 0), new...
来源: Laya_社区 发布时间: 20170323
Search Preparing search index... The search index is not available ts Options All Public Public/Protected All Inherited Externals Only exported Menu Globals "laya/d3/physicsCannon/shape/CannonCompoundColliderShape" CannonCompoundColliderShape Class CannonCompoundColliderShape CompoundColliderShape ...
来源: Laya3.0_api 发布时间: 20231102
Search Preparing search index... The search index is not available layaair Options All Public Public/Protected All Inherited Externals Only exported Menu Globals "laya/d3/physics/shape/CompoundColliderShape" CompoundColliderShape Class CompoundColliderShape CompoundColliderShape 类用于创建组...
来源: Laya3.0_api 发布时间: 20231115
Search Preparing search index... The search index is not available layaair Options All Public Public/Protected All Inherited Externals Only exported Menu Globals "laya/d3/physics/shape/CylinderColliderShape" CylinderColliderShape Class CylinderColliderShape CylinderColliderShape 类用于创建圆...
来源: Laya3.0_api 发布时间: 20231115
Search Preparing search index... The search index is not available layaair Options All Public Public/Protected All Inherited Externals Only exported Menu Globals "laya/d3/physics/shape/CapsuleColliderShape" CapsuleColliderShape Class CapsuleColliderShape CapsuleColliderShape 类用于创建胶囊...
来源: Laya3.0_api 发布时间: 20231115
Search Preparing search index... The search index is not available layaair Options All Public Public/Protected All Inherited Externals Only exported Menu Globals "laya/d3/physics/shape/ConeColliderShape" ConeColliderShape Class ConeColliderShape ConeColliderShape 类用于创建圆锥碰撞器。 H...
来源: Laya3.0_api 发布时间: 20231115
...webGL,只能用GLSL语言。 Shader主要分两类:顶点着色器Vertex Shader和片段着色器Fragment Shader(也叫片元着色器) 。 1.1.1 顶点着色器Vertex Shader 顶点着色器是用来处理顶点数据的程序,如顶点坐标、法线、颜色和纹理坐标。 它在每...
来源: Laya3.0_文档 发布时间: 20241014
API DocumentationAll Packages | All Classes | Index | Frames No Frames Matrix4x4Properties | Methods | Constants Packagelaya.d3.mathClasspublic class Matrix4x4InheritanceMatrix4x4 ObjectImplements laya.d3.core.IClone Matrix4x4 类用于创建4x4矩阵。 Public Properties PropertyDefined ...
来源: laya_api 发布时间: 20170929
...压力大时,可以选择不开启。3D抗锯齿推荐使用摄像机的Fxaa或Msaa。 视网膜画布模式 是否使用高清画布模式;开启后无论任何适配模式,画布均采用物理分辨率大小,开启后会比不采用物理分辨率多一些性能消耗,但会让文本等...
来源: Laya3.0_文档 发布时间: 20241014
Search Preparing search index... The search index is not available layaair Options All Public Public/Protected All Inherited Externals Only exported Menu Globals "laya/d3/core/particleShuriKen/ShurikenParticleMaterial" ShurikenParticleMaterial Class ShurikenParticleMaterial ShurikenParticleMaterial...
来源: Laya3.0_api 发布时间: 20231115