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....js:24049: RangeError: Array buffer allocation failed this._vertices = new Float32Array(this._floatCountPerVertex * lastVBVertexCount); ^^ RangeError: Array buffer allocation failed at new ArrayBuffer (<anonymous>) at new Float32Array (<anonymous>) at ShurikenParticleSystem._initBufferDa...
来源: Laya_社区 发布时间: 20211211
...Defined in laya/ani/bone/canvasmesh/MeshData.ts:33 uv变换矩阵 uvs uvs: Float32Array = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]) Inherited from MeshData.uvs Defined in laya/ani/bone/canvasmesh/MeshData.ts:18 uv数据 vertices vertices: Float32Array = new Float32Array([0, 0, 100, 0, 100, 100, 0, ...
来源: Laya3.0_api 发布时间: 20231115
...data duration interpolationData nextData startTime Properties dData dData: Float32Array Defined in laya/ani/KeyFramesContent.ts:15 数据变化量 data data: Float32Array Defined in laya/ani/KeyFramesContent.ts:13 数据 duration duration: number Defined in laya/ani/KeyFramesContent.ts:9 持续时...
来源: Laya3.0_api 发布时间: 20231115
... //世界矩阵 Matrix4x4elements: Float32Array[16]0: 0.85106498003005981: 02: 03: 04: 05: 0.85106498003005986: 07: 08: 09: 010: 0.851064980030059811: 012: 331.600006103515613: -5.099999944384835e-1414: -3.03830003738403315: 1buffer: (...)byteLength: (...)byteO...
来源: Laya_社区 发布时间: 20170323
...litFrustumCulling():BoundFrustumParallelSplitShadowMap multiplyMatrixOutFloat32Array(left:Matrix4x4, right:Matrix4x4, out:Float32Array):void[static] 计算两个矩阵的乘法 ParallelSplitShadowMap setFarDistance(value:Number):voidParallelSplitShadowMap setInfo(scene:Scene, maxDistance:Nu...
来源: laya_api 发布时间: 20170929
...ion(x:Number = 0, y:Number = 0, z:Number = 0, w:Number = 1, nativeElements:Float32Array = null) 创建一个 Quaternion 实例。 Quaternion add(left:Quaternion, right:Quaternion, out:Quaternion):void[static] 计算两个四元数的和 Quaternion clone():* 克隆。 Quaternion cloneTo(dest...
来源: Laya2.0_api 发布时间: 20190513
...Sky colorIntensity : Number 获取颜色强度。 Sky envDiffuseSHBlue : Float32Array[write-only] Sky envDiffuseSHGreen : Float32Array[write-only] Sky envDiffuseSHRed : Float32Array[write-only] Sky environmentDiffuse : BaseTexture 获取环境漫反射贴图。 Sky environmentSpecular : BaseTe...
来源: laya_api 发布时间: 20170929
...射线。 Picker rayIntersectsPositionsAndIndices(ray:Ray, vertexDatas:Float32Array, vertexDeclaration:VertexDeclaration, indices:Uint16Array, outHitInfo:RaycastHit):Boolean[static] 计算射线和三角形碰撞并返回碰撞三角形和碰撞距离。 Picker rayIntersectsTriangle(ray:Ray, v...
来源: laya_api 发布时间: 20170929
... var ps: string = " \ precision mediump float; \ varying vec2 v_texcoord; \ varying vec4 v_color; \ uniform sampler2D texture; \ uniform float progress;\ uniform vec4 uv_info;...
来源: Laya_社区 发布时间: 20170606
...Sky colorIntensity : Number 获取颜色强度。 Sky envDiffuseSHBlue : Float32Array[write-only] Sky envDiffuseSHGreen : Float32Array[write-only] Sky envDiffuseSHRed : Float32Array[write-only] Sky environmentDiffuse : BaseTexture 获取环境漫反射贴图。 Sky environmentSpecular : BaseTe...
来源: laya_api 发布时间: 20170929