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大约有 65 项符合查询结果, 库内数据总量为 30,784 项。 (搜索耗时: 0.0046 秒)

31. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 52%]

...ren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new ShuriKenParticle3D(): ShuriKenParticle3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/particleShuriKen/ShuriKenParticle3D.ts:56 创建一个 Particle3D 实例...

来源: Laya3.0_api 发布时间: 20231115

32. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 52%]

...ren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SkinnedMeshSprite3D(mesh?: Mesh, name?: string): SkinnedMeshSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/SkinnedMeshSprite3D.ts:50 创建一个 MeshSp...

来源: Laya3.0_api 发布时间: 20231115

33. laya.d3.core.trail.TrailSprite3D_API3.0 [ 52%]

...ren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new TrailSprite3D(name?: string): TrailSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/trail/TrailSprite3D.ts:36 Parameters Default value name: string = null...

来源: Laya3.0_api 发布时间: 20231115

34. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 52%]

...ren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SimpleSkinnedMeshSprite3D(mesh?: Mesh, name?: string): SimpleSkinnedMeshSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/SimpleSkinnedMeshSprite3D.ts:61 ...

来源: Laya3.0_api 发布时间: 20231115

35. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 50%]

...veSelf replaceChild runCallLater setChildIndex setLine timerLoop timerOnce instantiate load Constructors constructor new PixelLineSprite3D(maxCount?: number, name?: string): PixelLineSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/pixelLine/PixelLineSprite3D.ts:45 创建一...

来源: Laya3.0_api 发布时间: 20231115

36. 运行时网页黑屏,报错提示 [ 48%]

...e.addComponent(Wall);另外在GameManager.js的spawnCurveWall方法内,instantiate复制对象内传入的参数拼写错误this.wallCurvePre没有,应该是改为this.wallCurve。 CubeLearn_Laya.zip 2022-03-31 1 1 分享 微博 QZONE 微信 Laya_Yan 赞同来自: 没有losd这个方法,您...

来源: Laya_社区 发布时间: 20220325

37. laya.d3.webxr.core.WebXRCamera_API3.0 [ 45%]

...ByScene drawTextureCubeByScene drawTextureCubePixelByScene getTexturePixel instantiate load Constructors constructor new WebXRCamera(aspectRatio?: number, nearPlane?: number, farPlane?: number): WebXRCamera Inherited from Camera.constructor Overrides BaseCamera.constructor Defined in laya/d3/core/Ca...

来源: Laya3.0_api 发布时间: 20231115

38. laya.d3.core.Camera_API3.0 [ 44%]

...ByScene drawTextureCubeByScene drawTextureCubePixelByScene getTexturePixel instantiate load Constructors constructor new Camera(aspectRatio?: number, nearPlane?: number, farPlane?: number): Camera Overrides BaseCamera.constructor Defined in laya/d3/core/Camera.ts:659 创建一个 Camera 实例。 Pa...

来源: Laya3.0_api 发布时间: 20231115

39. laya.d3.core.light.DirectionLight [ 36%]

...象是否为特定事件类型注册了任何侦听器。 EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Bo...

来源: Laya2.0_api 发布时间: 20190513

40. laya.d3.core.light.PointLight [ 36%]

...象是否为特定事件类型注册了任何侦听器。 EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Bo...

来源: Laya2.0_api 发布时间: 20190513