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大约有 416 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0043 秒)

31. 2D物理-仿生机器人 [ 83%]

...); let rigidbody = new Laya.RigidBody(); rigidbody.type = "static"; ground.addComponentIntance(rigidbody); let chainCollider = ground.addComponent(Laya.ChainCollider); chainCollider.points = "50,200,50,570,1050,570,1050,200"; for (let i = 1; i 0) { legCollider1.points = p1.concat(p2).concat(p3).join...

来源: Laya2.0_示例 发布时间: 20241001

32. 多种碰撞器形状(TypeScript-3D基础(TS)-LayaAir3D之物理系统) [ 83%]

...MeshSprite3D; //创建刚体碰撞器 var rigidBody:Laya.Rigidbody3D = box.addComponent(Laya.Rigidbody3D); //创建盒子形状碰撞器 var boxShape:Laya.BoxColliderShape = new Laya.BoxColliderShape(sX, sY, sZ); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质...

来源: Laya2.0_文档 发布时间: 20210714

33. 多种碰撞器形状(ActionScript-3D基础(AS3)-LayaAir3D之物理系统) [ 83%]

...) as MeshSprite3D; //创建刚体碰撞器 var rigidBody:Rigidbody3D = box.addComponent(Rigidbody3D); //创建盒子形状碰撞器 var boxShape:BoxColliderShape = new BoxColliderShape(sX, sY, sZ); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质量 rigidBody.ma...

来源: Laya2.0_文档 发布时间: 20210714

34. 发现bug,update大问题!!!!!!!!! 2.13版本 [ 82%]

...e = this.view.m_plane.displayObject         let planecoll = this.plane.addComponent(Laya.BoxCollider)         let chacoll = this.character.addComponent(Laya.BoxCollider)         planecoll.x = 0;         planecoll.y = 0;         planecoll.width = 2775         planecoll.height ...

来源: Laya_社区 发布时间: 20221207

35. 3D场景-场景加载 [ 81%]

...ector3(0, 2, 0)); camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY; camera.addComponent(CameraMoveScript); var skyBox = new Laya.SkyBox(); skyBox.textureCube = Laya.TextureCube.load("../../res/threeDimen/skyBox/skyBox2/skyCube.ltc"); camera.sky = skyBox;class SceneLoad { constructor() { Laya3D.init(...

来源: Laya_示例 发布时间: 20241001

36. 给模型动态添加脚本报错 [ 81%]

...his.playerGoldArr.push(goldNode);                 goldNode.addComponent(goldItemNode);     报错信息: Uncaught TypeError: Cannot read property 'scene' of null     at goldItemNode._onAdded (libs/laya.core.js:13226)     at goldItemNode._onAdded (libs/laya.d3.js:10592)     ...

来源: Laya_社区 发布时间: 20200326

37. 物理系统之FixedConstraint(JavaScript-3D基础(JS)-LayaAir3D之物理系统) [ 81%]

...m.position = pos; //创建刚体碰撞器 var rigidBody: Rigidbody3D = box.addComponent(Rigidbody3D); //创建盒子形状碰撞器 var boxShape: BoxColliderShape = new BoxColliderShape(1, 1, 1); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质量 rigidBody.mass...

来源: Laya2.0_文档 发布时间: 20210715

38. 物理系统之FixedConstraint(TypeScript-3D基础(TS)-LayaAir3D之物理系统) [ 81%]

...m.position = pos; //创建刚体碰撞器 var rigidBody: Rigidbody3D = box.addComponent(Rigidbody3D); //创建盒子形状碰撞器 var boxShape: BoxColliderShape = new BoxColliderShape(1, 1, 1); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质量 rigidBody.mass...

来源: Laya2.0_文档 发布时间: 20210715

39. 天空-天空穹 [ 81%]

...camera.transform.rotate(new Laya.Vector3( -30, 0, 0), true, false); camera.addComponent(CameraMoveScript); camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY; var skyDome = new Laya.SkyDome(); camera.sky = skyDome; skyDome.texture = Laya.Texture2D.load("../../res/threeDimen/env/sp_default/env.png");cl...

来源: Laya_示例 发布时间: 20241001

40. MeshSprite3D在加了physicsCollider和Rigidbody3D后,调用destroy会报错 [ 81%]

...suleMesh(0.5, 1)); var capsuleCollider:Laya.PhysicsCollider = this.capsule.addComponent(Laya.PhysicsCollider);//网格触发器 var capsuleShape:Laya.CapsuleColliderShape = new Laya.CapsuleColliderShape(0.5,1); capsuleCollider.colliderShape = null; capsuleCollider.isTrigger = true; var sphereRigid:L...

来源: Laya_社区 发布时间: 20181128