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Laya_社区(131) Laya3.0_api(55) Laya2.0_api(31) Laya_示例(21) laya_api(19) Laya2.0_文档(17) Laya3.0_文档(2)
...romPosition: Vector3, toPosition: Vector3, out?: HitResult, fromRotation?: Quaternion, toRotation?: Quaternion, collisonGroup?: number, collisionMask?: number, allowedCcdPenetration?: number): boolean Defined in laya/d3/physics/PhysicsSimulation.ts:500 形状检测第一个碰撞的物体。 Paramet...
来源: Laya3.0_api 发布时间: 20231115
...h" ], Laya.Handler.create(this, onComplete)); var _quaternion = new Laya.Quaternion(); Laya.timer.frameLoop(1, null, function () { Laya.Quaternion.createFromYawPitchRoll(0.025, 0, 0, _quaternion); var _direction = directionLight...
来源: Laya_社区 发布时间: 20180725
...tion = new Laya.Vector3(-0.8, 0, 0); teapot1.transform.rotation = new Laya.Quaternion(0.7071068, 0, 0, -0.7071067); var teapot2 = scene.addChild(new Laya.MeshSprite3D(Laya.Mesh.load("../../res/threeDimen/staticModel/teapot/teapot-Teapot001.lm"))); teapot2.transform.position = new Laya.Vector3(0.8, 0...
来源: Laya_示例 发布时间: 20240930
...nZ : Number 获取局部位置Z轴分量。 Transform3D localRotation : Quaternion 获取局部旋转。 Transform3D localRotationEuler : Vector3 获取局部空间欧拉角。 Transform3D localRotationEulerX : Number 获取局部空间的X轴欧拉角。 Transform3D localRotationEulerY ...
来源: Laya2.0_api 发布时间: 20190513
...l, worldPositionStays: boolean = true, position: Vector3 = null, rotation: Quaternion = null): Sprite3D { var destSprite3D: Sprite3D = (<Sprite3D>original.clone()); (parent) && (parent.addChild(destSprite3D)); var transform: Transform3D = destSprite3D.transform; if (worldPositionStays)...
来源: Laya3.0_文档 发布时间: 20240624
... Parameters value: Vector3 Returns void localRotation get localRotation(): Quaternion set localRotation(value: Quaternion): void Defined in laya/d3/physicsCannon/shape/CannonColliderShape.ts:130 Shape的本地旋转。 Returns Quaternion Defined in laya/d3/physicsCannon/shape/CannonColliderShape.ts:...
来源: Laya3.0_api 发布时间: 20231102
... Parameters value: Vector3 Returns void localRotation get localRotation(): Quaternion set localRotation(value: Quaternion): void Defined in laya/d3/physics/shape/ColliderShape.ts:140 Shape的本地旋转。 Returns Quaternion Defined in laya/d3/physics/shape/ColliderShape.ts:144 Shape的本地旋转...
来源: Laya3.0_api 发布时间: 20231115
...插件2.3.0beta1 导出模型的时候报错:(其他模型是正常的) Quaternion To Matrix conversion failed because input Quaternion is invalid {-0.008377, 0.706989, -0.706989, 0.008378} l=0.999808 UnityEngine.Matrix4x4:TRS(Vector3, Quaternion, Vector3) p:a(SkinnedMeshRenderer, String, Boolean...
来源: Laya_社区 发布时间: 20191030
... Parameters value: Vector3 Returns void localRotation get localRotation(): Quaternion set localRotation(value: Quaternion): void Inherited from CompoundColliderShape.localRotation Defined in laya/d3/physics/shape/ColliderShape.ts:140 Shape的本地旋转。 Returns Quaternion Inherited from Compound...
来源: Laya3.0_api 发布时间: 20231115
...TranslationVector transpose billboard createAffineTransformation createFromQuaternion createLookAt createOrthoOffCenter createPerspective createPerspectiveOffCenter createRotationAxis createRotationQuaternion createRotationX createRotationY createRotationYawPitchRoll createRotationZ createScaling cr...
来源: Laya3.0_api 发布时间: 20231115