大约有 42 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0038 秒)
...irationLightCount | 平行光数量 | | u_LightBuffer | 灯光缓存 | | u_AmbientColor | 环境光 | | u_LightClusterBuffer | 聚类纹理 | | u_SunLight.direction | 太阳光方向 | | u_SunLight.color | 太阳光颜色 | | u_AmbientSHAr... | 球谐光照相关的uniform,一共7个 | | u_Reflect...
来源: Laya2.0_文档 发布时间: 20210715
...irationLightCount | 平行光数量 | | u_LightBuffer | 灯光缓存 | | u_AmbientColor | 环境光 | | u_LightClusterBuffer | 聚类纹理 | | u_SunLight.direction | 太阳光方向 | | u_SunLight.color | 太阳光颜色 | | u_AmbientSHAr... | 球谐光照相关的uniform,一共7个 | | u_Reflect...
来源: Laya2.0_文档 发布时间: 20210715
...irationLightCount | 平行光数量 | | u_LightBuffer | 灯光缓存 | | u_AmbientColor | 环境光 | | u_LightClusterBuffer | 聚类纹理 | | u_SunLight.direction | 太阳光方向 | | u_SunLight.color | 太阳光颜色 | | u_AmbientSHAr... | 球谐光照相关的uniform,一共7个 | | u_Reflect...
来源: Laya2.0_文档 发布时间: 20210715
...ONE; Stat.show(); scene = Laya.stage.addChild(new Scene()) as Scene; scene.ambientColor = new Vector3(1, 1, 1); var camera:Camera = scene.addChild(new Camera(0, 0.1, 100)) as Camera; camera.transform.translate(new Vector3(0, 0.5, 1)); camera.transform.rotate(new Vector3( -15, 0, 0), true, false); va...
来源: Laya_示例 发布时间: 20241125
...addChild(new Laya.Scene3D()) as Laya.Scene3D; //this.scene.ambientColor = new Laya.Vector3(1, 1, 1); camera.transform.translate(new Laya.Vector3(0,0.8,1.5)); camera.transform.rotate(new Laya.Vector3( -15, 0, 0), true, false); // var camera:L...
来源: Laya_社区 发布时间: 20190531
...Accessors GIRotate _isHeightSet _isWidthSet active activeInHierarchy alpha ambientColor ambientIntensity ambientMode ambientSH anchorX anchorY blendMode cacheAs components cullInfoCamera cullPass customRenderEnable destroyed displayHeight displayWidth displayedInStage drawCallOptimize enableFog filt...
来源: Laya3.0_api 发布时间: 20231115
...: Shader3D.PERIOD_SCENE, 'u_LightClusterBuffer': Shader3D.PERIOD_SCENE, 'u_AmbientColor': Shader3D.PERIOD_SCENE, 'u_ShadowBias': Shader3D.PERIOD_SCENE, 'u_ShadowLightDirection': Shader3D.PERIOD_SCENE, 'u_ShadowMap': Shader3D.PERIOD_SCENE, 'u_ShadowParams': Shader3D.PERIOD_SCENE, 'u_ShadowSplitSphere...
来源: Laya2.0_文档 发布时间: 20210714
...: Shader3D.PERIOD_SCENE, 'u_LightClusterBuffer': Shader3D.PERIOD_SCENE, 'u_AmbientColor': Shader3D.PERIOD_SCENE, 'u_ShadowBias': Shader3D.PERIOD_SCENE, 'u_ShadowLightDirection': Shader3D.PERIOD_SCENE, 'u_ShadowMap': Shader3D.PERIOD_SCENE, 'u_ShadowParams': Shader3D.PERIOD_SCENE, 'u_ShadowSplitSphere...
来源: Laya2.0_文档 发布时间: 20210715
...: Shader3D.PERIOD_SCENE, 'u_LightClusterBuffer': Shader3D.PERIOD_SCENE, 'u_AmbientColor': Shader3D.PERIOD_SCENE, 'u_ShadowBias': Shader3D.PERIOD_SCENE, 'u_ShadowLightDirection': Shader3D.PERIOD_SCENE, 'u_ShadowMap': Shader3D.PERIOD_SCENE, 'u_ShadowParams': Shader3D.PERIOD_SCENE, 'u_ShadowSplitSphere...
来源: Laya2.0_文档 发布时间: 20210715
...omMaterial", "props":{ "name":"zhousi", "renderMode":1 }, "customProps":{ "ambientColor":[ 0.6, 0.6, 0.6 ], "diffuseColor":[ 1, 1, 1 ], "specularColor":[ 1, 1, 1, 8 ], "reflectColor":[ 1, 1, 1, 1 ], "emissionColor":[ 0, 0, 0 ], "albedoColor":[ 1, 1, 1, 1 ], "diffuseTexture":{ "texture2D":"zhousi.png...
来源: Laya_社区 发布时间: 20170524