大约有 92 项符合查询结果, 库内数据总量为 31,580 项。 (搜索耗时: 0.0033 秒)
...数组长度问题 在自定义shader的片面着色器中定义了一个 uniform float u_PosArray[1000]; 然后我在pc端运行没有问题,用手机浏览器扫码会报 laya.d3.js:28579 Uncaught ERROR: too many uniforms 然后试了一下数组长度手机端限制在256,不同情况下...
来源: Laya_社区 发布时间: 20200313
...d Externals Only exported Menu Globals "laya/d3/RenderObjs/NativeOBJ/NativeUniformBufferObject" NativeUniformBufferObject Class NativeUniformBufferObject Hierarchy UniformBufferObject NativeUniformBufferObject Index Constructors constructor Properties _buffer _bufferType _bufferUsage _byteLength _co...
来源: Laya3.0_api 发布时间: 20231115
...常 [含Demo]Laya2.0.1出包微信小游戏Android黑屏 expected Number(uniform4f) layaair2.5版本的工程,用CMD发布失败 'resourceVersion' is not a layaair-cmd command. See 'layaair-cmd --help' 【提供导出场景demo以及unitypackage】微信小游戏android平台,加载场景时报...
来源: Laya_社区 发布时间: 20170914
...如下: ```javascript let simpleShaderVS = ` attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; }`; let simpl...
来源: Laya2.0_文档 发布时间: 20210715
...ord; attribute vec4 color; uniform vec2 size; uniform mat4 mmat; varying vec2 v_texcoord; varying vec4 v_color; varying float v_testValue; ...
来源: Laya_社区 发布时间: 20180612
...码如下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=re...
来源: Laya2.0_文档 发布时间: 20210715
...MESH_NORMAL0, 'a_Texcood0': Laya.VertexMesh.MESH_TEXTURECOORDINATE0 }; var uniformMap:Object = { 'u_MvpMatrix': Laya.Shader3D.PERIOD_SPRITE, 'u_WorldMat': Laya.Shader3D.PERIOD_SPRITE, 'u_MainTex': Laya.Shader3D.PERIOD_MATERIAL, 'u_MainCol': Laya.Shader3D.PERIOD_MATERIAL }; var vs:string = ` #include...
来源: Laya_社区 发布时间: 20190814
...码如下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=re...
来源: Laya2.0_文档 发布时间: 20210715
...e.NORMAL0, 'a_Texcoord': Laya.VertexElementUsage.TEXTURECOORDINATE0 }; var uniformMap = { 'u_MvpMatrix': [Laya.Sprite3D.MVPMATRIX, Laya.Shader3D.PERIOD_SPRITE], 'u_WorldMat': [Laya.Sprite3D.WORLDMATRIX, Laya.Shader3D.PERIOD_SPRITE], 'u_texture': [CustomMaterial.DIFFUSETEXTURE_ID, Laya.Shader3D.PERIO...
来源: Laya_社区 发布时间: 20170815
...er。 Hierarchy SubShader Index Constructors constructor Properties IncludeUniformMap Methods _addShaderPass addShaderPass getFlag setFlag __init__ regIncludeBindUnifrom Object literals DefaultAttributeMap Constructors constructor new SubShader(attributeMap?: {}, uniformMap?: UniformMapType, uniform...
来源: Laya3.0_api 发布时间: 20231102