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Laya_社区(1131) Laya3.0_api(543) Laya2.0_api(297) laya_api(221) Laya2.0_文档(201) Laya_示例(139) Laya2.0_示例(109) Laya3.0_文档(86)
...vas 实例。 HTMLCanvas _getSource():*[override] HTMLCanvas clear():void 清空画布内容。 HTMLCanvas destroy():void[override] 销毁。 HTMLCanvas getContext(contextID:String, other:* = null):Context 获取 Canvas 渲染上下文。 HTMLCanvas getMemSize():int 获取内存大小...
来源: Laya2.0_api 发布时间: 20190513
...urns number obsolute get obsolute(): boolean set obsolute(value: boolean): void Defined in laya/resource/Resource.ts:147 如果设置一个已缓存的资源obsolute为true,则 1)getRes仍然可以返回这个资源; 2)下次加载时会忽略这个缓存而去重新加载。。 Returns bool...
来源: Laya3.0_api 发布时间: 20231115
...2 Returns number Methods create create(owner: Text, element: HtmlElement): void Implementation of IHtmlObject.create Defined in laya/html/HtmlImage.ts:30 Parameters owner: Text element: HtmlElement Returns void destroy destroy(): void Implementation of IHtmlObject.destroy Defined in laya/html/HtmlIm...
来源: Laya3.0_api 发布时间: 20231115
...showall"; Laya.stage.bgColor = "#232628"; this.setup(); } private setup(): void { this.listenKeyboard(); this.createLogger(); Laya.timer.frameLoop(1, this, this.keyboardInspector); } private listenKeyboard(): void { this.keyDownList = []; //添加键盘按下事件,一直按着某按键则会不断...
来源: Laya_示例 发布时间: 20241118
...adowMap()ParallelSplitShadowMap _setGlobalParallelLightDir(dir:Vector3):voidParallelSplitShadowMap beginRenderTarget(index:int):voidParallelSplitShadowMap calcSplitFrustum(sceneCamera:BaseCamera):voidParallelSplitShadowMap disposeAllRenderTarget():voidParallelSplitShadowMap endRenderT...
来源: laya_api 发布时间: 20170929
...() 创建一个 Animation 实例。 Animator _load(owner:ComponentNode):void[override] Animator _unload(owner:ComponentNode):void[override] Animator _updateAvatarNodes(avatarAnimationDatas:Vector.<Matrix4x4>):void private Animator _updateAvatarNodesCache(avatarAnimationDatas:Vector...
来源: laya_api 发布时间: 20170929
...urns number obsolute get obsolute(): boolean set obsolute(value: boolean): void Inherited from Resource.obsolute Defined in laya/resource/Resource.ts:147 如果设置一个已缓存的资源obsolute为true,则 1)getRes仍然可以返回这个资源; 2)下次加载时会忽略这个缓存而...
来源: Laya3.0_api 发布时间: 20231115
...:10 Accessors distance get distance(): number set distance(value: number): void Defined in laya/d3/math/Plane.ts:46 平面距离 Returns number Defined in laya/d3/math/Plane.ts:42 平面距离 Parameters value: number Returns void normal get normal(): Vector3 set normal(value: Vector3): void Defined...
来源: Laya3.0_api 发布时间: 20231115
...例。 SphereShape clone():* 克隆。 BaseShape cloneTo(destObject:*):void[override] SphereShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 SphereShapeProtected ...
来源: laya_api 发布时间: 20170929
...例。 SphereShape clone():* 克隆。 BaseShape cloneTo(destObject:*):void[override] SphereShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 SphereShapeProtected ...
来源: Laya2.0_api 发布时间: 20190513