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大约有 549 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0042 秒)

451. laya.resource.Prefab_API3.0 [ 31%]

... from Resource.destroyUnusedResources Defined in laya/resource/Resource.ts:60 销毁当前没有被使用的资源,该函数会忽略lock=true的资源。 Returns void Globals "laya/resource/HierarchyResource" Prefab constructor _id destroyedImmediately lock name url uuid version DEBUG cpuMemory dep...

来源: Laya3.0_api 发布时间: 20231115

452. laya.d3.animation.AnimationClip_API3.0 [ 31%]

... from Resource.destroyUnusedResources Defined in laya/resource/Resource.ts:60 销毁当前没有被使用的资源,该函数会忽略lock=true的资源。 Returns void Static load load(url: string, complete: Handler): void Defined in laya/d3/animation/AnimationClip.ts:61 加载动画片段。 Parame...

来源: Laya3.0_api 发布时间: 20231115

453. laya.d3.component.volume.batchvolume.StaticBatchVolume_API3.0 [ 31%]

...herited from Component.hasHideFlag Defined in laya/components/Component.ts:60 Parameters flag: number Returns boolean onAdded onAdded(): void Inherited from Component.onAdded Defined in laya/components/Component.ts:262 被添加到节点后调用,和Awake不同的是即使节点未激活onAdded也...

来源: Laya3.0_api 发布时间: 20231115

454. laya.d3.physics.constraints.ConstraintComponent_API3.0 [ 30%]

...herited from Component.hasHideFlag Defined in laya/components/Component.ts:60 Parameters flag: number Returns boolean onAdded onAdded(): void Inherited from Component.onAdded Defined in laya/components/Component.ts:262 被添加到节点后调用,和Awake不同的是即使节点未激活onAdded也...

来源: Laya3.0_api 发布时间: 20231115

455. laya.physics.joint.WheelJoint_API3.0 [ 30%]

...herited from Component.hasHideFlag Defined in laya/components/Component.ts:60 Parameters flag: number Returns boolean onAdded onAdded(): void Inherited from Component.onAdded Defined in laya/components/Component.ts:262 被添加到节点后调用,和Awake不同的是即使节点未激活onAdded也...

来源: Laya3.0_api 发布时间: 20231115

456. laya.net.Socket_API3.0 [ 30%]

...s disableInput disableInput: boolean = false Defined in laya/net/Socket.ts:60 不再缓存服务端发来的数据,如果传输的数据为字符串格式,建议设置为true,减少二进制转换消耗。 protocols protocols: any = [] Defined in laya/net/Socket.ts:70 子协议名称。子协...

来源: Laya3.0_api 发布时间: 20231115

457. laya.resource.PrefabImpl_API3.0 [ 30%]

... from Resource.destroyUnusedResources Defined in laya/resource/Resource.ts:60 销毁当前没有被使用的资源,该函数会忽略lock=true的资源。 Returns void Globals "laya/resource/PrefabImpl" PrefabImpl constructor _id api data destroyedImmediately lock name url uuid version DEBUG cpuMemo...

来源: Laya3.0_api 发布时间: 20231115

458. laya.components.Animator2D_API3.0 [ 30%]

...herited from Component.hasHideFlag Defined in laya/components/Component.ts:60 Parameters flag: number Returns boolean onAdded onAdded(): void Inherited from Component.onAdded Defined in laya/components/Component.ts:262 被添加到节点后调用,和Awake不同的是即使节点未激活onAdded也...

来源: Laya3.0_api 发布时间: 20231115

459. laya.d3.core.light.PointLightCom_API3.0 [ 30%]

...herited from Component.hasHideFlag Defined in laya/components/Component.ts:60 Parameters flag: number Returns boolean onAdded onAdded(): void Inherited from Component.onAdded Defined in laya/components/Component.ts:262 被添加到节点后调用,和Awake不同的是即使节点未激活onAdded也...

来源: Laya3.0_api 发布时间: 20231115

460. 资源加载(ActionScript-3D基础(AS3)-LayaAir3D之资源加载) [ 30%]

...KY; //调整相机的位置 camera.transform.translate(new Vector3(0, 45, -60)); camera.transform.rotate(new Vector3(0, 180, 0), false, false); //相机视角控制组件(脚本) camera.addComponent(CameraMoveScript); //添加光照 var directionLight:DirectionLight = _scene.addChild(new DirectionLi...

来源: Laya2.0_文档 发布时间: 20210715