• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 1,160 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0052 秒)

41. FBX导出Index was outside the bounds of the array [ 81%]

...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean flo...

来源: Laya_社区 发布时间: 20191113

42. Panel的子控件获取不能自己控制StartDrag事件,帮忙看看! [ 81%]

...。 如果只是为了实现区域裁剪的功能,使用组件的scrollRect属性去设置可现实区域即可。 var rect = sprite.scrollRect || new Rectangle(); rect.setTo(0, 0, 1000, 600); sprite.scrollRect = rect; 2019-03-01 0 0 分享 微博 QZONE 微信 为什么被折叠? 0 个回复被...

来源: Laya_社区 发布时间: 20190301

43. Laya2.9Unity插件问题 [ 80%]

...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean flo...

来源: Laya_社区 发布时间: 20201212

44. 要做一个方形倒计时,请问该怎么实现,不知道该怎么做 [ 79%]

...yer.ui { import app.TheGame; import laya.display.Sprite; import laya.maths.Rectangle; public class CdSprite extends Sprite { public static const START:int = -90; public static const COLOR:String = "#000000"; private var r:Number = BarCell.WID / Math.SQRT2; private var rect:Rectangle = new Rectangle(...

来源: Laya_社区 发布时间: 20171124

45. 导出带动作的模型会报错 [ 79%]

...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean flo...

来源: Laya_社区 发布时间: 20191209

46. 使用laya的unity插件2.4.0导出预设总是报错。2.3.0是没问题的 [ 79%]

...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/unity/buildslave/unity/build/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean custo...

来源: Laya_社区 发布时间: 20200221

47. Panel控件滑动区域不正常的问题 [ 79%]

.../ __proto.setContentHitArea = function () { var content=this._content; var rect = new Laya.Sprite(); rect.graphics.drawRect(0, 0, this.contentWidth, this.contentHeight, "#000000"); content.hitArea = new Laya.HitArea(); content.hitArea.hit = rect.graphics; } 然后分别在panel的“setContentSize...

来源: Laya_社区 发布时间: 20170610

48. unity资源导出的bug [ 78%]

unity资源导出的bug DirectoryNotFoundException: Could not find a part of the path "E:\layaspace\ShiYang_Game1\bin\res\scenes\game\Conventional\Assets\OneWayRoad03\Road\VillageRoad01-Bush-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-cop...

来源: Laya_社区 发布时间: 20190327

49. Swift中接入Native,执行完drawInRect后不执行update了! [ 78%]

Swift中接入Native,执行完drawInRect后不执行update了! 在Swift中接入,调用到- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect之后就不执行update 了,看你们的Demo是会继续执行update 方法的   //-------------------------------------------------------------...

来源: Laya_社区 发布时间: 20190510

50. 2.4,2.5版本U3D导出插件导出模型时抛出代码异常 [ 77%]

...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean flo...

来源: Laya_社区 发布时间: 20200114