大约有 189 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0038 秒)
...thodDefined By SkyBox() 创建一个 SkyBox 实例。 SkyBox _render(state:RenderContext3D):void[override] SkyBoxConstructor DetailSkyBox()Constructorpublic function SkyBox() 创建一个 SkyBox 实例。 Method Detail_render()methodoverride public function _render(state:RenderContext3D):void ...
来源: Laya2.0_api 发布时间: 20190513
...sh _getType():int[override] 获取几何体类型。 SubMesh _render(state:RenderContext3D):void[override] SubMesh destroy():void[override] 销毁。 SubMeshConstructor DetailSubMesh()Constructorpublic function SubMesh(mesh:Mesh) 创建一个 SubMesh 实例。 Parameters mesh:Mesh — 网...
来源: Laya2.0_api 发布时间: 20190513
...tor Properties _geometryElementOBj indexByteCount subInfos Accessors bufferState destroyed drawType indexFormat instanceCount mode Methods _getType _prepareRender _render _updateRenderParams addSubMesh clearRenderParams destroy setDrawArrayParams setDrawElemenParams Constructors constructor new Stat...
来源: Laya3.0_api 发布时间: 20231115
... 48, slices:Number = 48) 创建一个 SkyDome 实例。 SkyDome _render(state:RenderContext3D):void[override] SkyDomeProperty Detailslicespropertyslices:int [read-only] 获取层数。 Implementation public function get slices():intstacksproperty stacks:int [read-only] 获取堆数...
来源: Laya2.0_api 发布时间: 20190513
...Renderable, material:BaseMaterial):int 排序函数。 Sprite3D _update(state:RenderState):void 更新 Sprite3D _updateConch(state:RenderState):void 更新 Sprite3D addChild(node:Node):Node[override] 添加子节点。 Sprite3D addChildAt(node:Node, index:int):Node[override] 添加子节...
来源: laya_api 发布时间: 20170929
...thodDefined By SkyBox() 创建一个 SkyBox 实例。 SkyBox _render(state:RenderState):void[override] SkyBoxPublic Constants Hide Inherited Public Constants Show Inherited Public Constants ConstantDefined By ALPHABLENDING : int = 2[static] Sky DIFFUSETEXTURE : int = 3[static] Sky INTENSIT...
来源: laya_api 发布时间: 20170929
...研究一下源码 问题原因已找到,在设置pass的时候要添加statelet stateMap = { 's_Cull': Shader3D.RENDER_STATE_CULL, 's_Blend': Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Shader3D.RENDER_S...
来源: Laya_社区 发布时间: 20190814
...ore.Camera; import laya.d3.core.Sprite3D; import laya.d3.core.render.RenderState; import laya.d3.core.scene.BaseScene; import laya.d3.core.scene.Scene; import laya.d3.math.Quaternion; import laya.d3.math.Vector3; import laya.events.Event; import laya.events.KeyBoardManager; /** * ... * @author */ pu...
来源: Laya_社区 发布时间: 20170218
...odDefined By SkyDome() 创建一个 SkyBox 实例。 SkyDome _render(state:RenderState):void[override] SkyDome loadEnvInfo(envInfo:String):voidSkyDome onEnvDescLoaded(envInfoFile:String):voidSkyDomePublic Constants Hide Inherited Public Constants Show Inherited Public Constants Constant...
来源: laya_api 发布时间: 20170929
...erLayer:AnimatorControllerLayer):void 添加控制器层。 Animator addState(state:AnimatorState, layerIndex:int = 0):void 添加动画状态。 Animator crossFade(name:String, transitionDuration:Number, layerIndex:int = 0, normalizedTime:Number):void 在当前动画状态和目标动画状...
来源: Laya2.0_api 发布时间: 20190513