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[LayaAir3]在CommandBuffer里要怎么实现用屏幕uv和深度纹理逆推世界坐标? 查了源码似乎深度纹理存的是PositionCS.z * 2.0 - PositionCS.w, 没除PositionCS.w,没法直接用逆VP矩阵来计算 ------ 似乎在引擎自带的ScalableAO后处理效果有相关逻辑,...
来源: Laya_社区 发布时间: 20250905
...erObj:object = {"PBR":[{"defineNames":["RECEIVESHADOW","DIRECTIONLIGHT","UV","ALBEDOTEXTURE"],"passIndex":0,"subShaderIndex":0},{"defineNames":["RECEIVESHADOW","DIRECTIONLIGHT","UV","BONE","ALBEDOTEXTURE"],"passIndex":0,"subShaderIndex":0},{"defineNames":["RECEIVESHADOW","GPU_INSTANCE","DIRECTIONL...
来源: Laya_社区 发布时间: 20210608
...urrent Anim: Machine_Work [2023-06-20 18:19:19.050] [resource_tool] [info] uv 0: UV0 [2023-06-20 18:19:19.050] [resource_tool] [info] index count: 314 [2023-06-20 18:19:19.050] [resource_tool] [info] Mesh Skin count: 1 [2023-06-20 18:19:19.050] [resource_tool] [info] Mesh Skin type: eRigid [2023-06-...
来源: Laya_社区 发布时间: 20230621
...TrianglesCmd Index Properties alpha blendMode color indices matrix texture uvs vertices x y ID Methods getBoundPoints recover Properties alpha alpha: number Defined in laya/display/cmd/DrawTrianglesCmd.ts:46 alpha blendMode blendMode: string | null Defined in laya/display/cmd/DrawTrianglesCmd.ts:51 ...
来源: Laya3.0_api 发布时间: 20231115
... attachmentName bones height lengths name texture transform triangles type uvs verLen vertices weights width Methods createTexture destory Properties attachmentName attachmentName: string Defined in laya/ani/bone/SkinSlotDisplayData.ts:12 附件名称 bones bones: any[] Defined in laya/ani/bone/Skin...
来源: Laya3.0_api 发布时间: 20231115
...阵。 DrawTrianglesCmd texture : Texture 纹理。 DrawTrianglesCmd uvs : Float32Array UV数据。 DrawTrianglesCmd vertices : Float32Array 顶点数组。 DrawTrianglesCmd x : Number X轴偏移量。 DrawTrianglesCmd y : Number Y轴偏移量。 DrawTrianglesCmdPublic Methods Metho...
来源: Laya2.0_api 发布时间: 20190513
...ors bitmap cpuMemory destroyed gpuMemory height id obsolute referenceCount uv valid width cpuMemory gpuMemory Methods _addReference _clearReference _removeReference _setCPUMemory _setCreateURL _setGPUMemory destroy disposeBitmap event getCachedClip getPixels getTexturePixels hasListener isCreateFrom...
来源: Laya3.0_api 发布时间: 20231115
...rawTextureCmd Index Properties alpha blendMode color height matrix texture uv width x y ID Methods recover Properties alpha alpha: number Defined in laya/display/cmd/DrawTextureCmd.ts:42 (可选)透明度。 blendMode blendMode: string | null Defined in laya/display/cmd/DrawTextureCmd.ts:50 (...
来源: Laya3.0_api 发布时间: 20231115
...3D使用的进阶性文档,在阅读前需要具备3D顶点、法线、UV等通用的3D基础知识,如果涉及到不理解的名词,请先阅读相关的基础概念文档。 一、Shader基础知识 1.1 Shader是什么? Shader 中文名为着色器, Shader本质上是一段采用GLSL着...
来源: Laya3.0_文档 发布时间: 20251010
...ode;Laya.Shader3D.debugMode = true;可以看到实际上defineNames除了UV还有Sprite3D。[{ "id": "SceneEffectCommon00UV", "shaderName": "SceneEffectCommon", "defineNames": ["UV", "Sprite3D"], "passIndex": 0, "subShaderIndex": 0 }] 另外您还需要在编译shader时候调用Laya.Shader3D.comp...
来源: Laya_社区 发布时间: 20250217