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大约有 203 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0043 秒)

41. [LayaAir3]在CommandBuffer里要怎么实现用屏幕uv和深度纹理逆推世界坐标? [ 90%]

[LayaAir3]在CommandBuffer里要怎么实现用屏幕uv和深度纹理逆推世界坐标? 查了源码似乎深度纹理存的是PositionCS.z * 2.0 - PositionCS.w, 没除PositionCS.w,没法直接用逆VP矩阵来计算   ------ 似乎在引擎自带的ScalableAO后处理效果有相关逻辑,...

来源: Laya_社区 发布时间: 20250905

42. shader预编译的bug [ 89%]

...erObj:object = {"PBR":[{"defineNames":["RECEIVESHADOW","DIRECTIONLIGHT","UV","ALBEDOTEXTURE"],"passIndex":0,"subShaderIndex":0},{"defineNames":["RECEIVESHADOW","DIRECTIONLIGHT","UV","BONE","ALBEDOTEXTURE"],"passIndex":0,"subShaderIndex":0},{"defineNames":["RECEIVESHADOW","GPU_INSTANCE","DIRECTIONL...

来源: Laya_社区 发布时间: 20210608

43. 导入FBX报错 [ 88%]

...urrent Anim: Machine_Work [2023-06-20 18:19:19.050] [resource_tool] [info] uv 0: UV0 [2023-06-20 18:19:19.050] [resource_tool] [info] index count: 314 [2023-06-20 18:19:19.050] [resource_tool] [info] Mesh Skin count: 1 [2023-06-20 18:19:19.050] [resource_tool] [info] Mesh Skin type: eRigid [2023-06-...

来源: Laya_社区 发布时间: 20230621

44. laya.display.cmd.DrawTrianglesCmd_API3.0 [ 87%]

...TrianglesCmd Index Properties alpha blendMode color indices matrix texture uvs vertices x y ID Methods getBoundPoints recover Properties alpha alpha: number Defined in laya/display/cmd/DrawTrianglesCmd.ts:46 alpha blendMode blendMode: string | null Defined in laya/display/cmd/DrawTrianglesCmd.ts:51 ...

来源: Laya3.0_api 发布时间: 20231115

45. laya.ani.bone.SkinSlotDisplayData_API3.0 [ 86%]

... attachmentName bones height lengths name texture transform triangles type uvs verLen vertices weights width Methods createTexture destory Properties attachmentName attachmentName: string Defined in laya/ani/bone/SkinSlotDisplayData.ts:12 附件名称 bones bones: any[] Defined in laya/ani/bone/Skin...

来源: Laya3.0_api 发布时间: 20231115

46. laya.display.cmd.DrawTrianglesCmd [ 86%]

...阵。 DrawTrianglesCmd  texture : Texture 纹理。 DrawTrianglesCmd  uvs : Float32Array UV数据。 DrawTrianglesCmd  vertices : Float32Array 顶点数组。 DrawTrianglesCmd  x : Number X轴偏移量。 DrawTrianglesCmd  y : Number Y轴偏移量。 DrawTrianglesCmdPublic Methods  Metho...

来源: Laya2.0_api 发布时间: 20190513

47. laya.resource.Texture_API3.0 [ 84%]

...ors bitmap cpuMemory destroyed gpuMemory height id obsolute referenceCount uv valid width cpuMemory gpuMemory Methods _addReference _clearReference _removeReference _setCPUMemory _setCreateURL _setGPUMemory destroy disposeBitmap event getCachedClip getPixels getTexturePixels hasListener isCreateFrom...

来源: Laya3.0_api 发布时间: 20231115

48. laya.display.cmd.DrawTextureCmd_API3.0 [ 84%]

...rawTextureCmd Index Properties alpha blendMode color height matrix texture uv width x y ID Methods recover Properties alpha alpha: number Defined in laya/display/cmd/DrawTextureCmd.ts:42 (可选)透明度。 blendMode blendMode: string | null Defined in laya/display/cmd/DrawTextureCmd.ts:50 (...

来源: Laya3.0_api 发布时间: 20231115

49. 自定义3D Shader · LayaAir3.3 · 引擎文档 · LAYABOX [ 84%]

...3D使用的进阶性文档,在阅读前需要具备3D顶点、法线、UV等通用的3D基础知识,如果涉及到不理解的名词,请先阅读相关的基础概念文档。 一、Shader基础知识 1.1 Shader是什么? Shader 中文名为着色器, Shader本质上是一段采用GLSL着...

来源: Laya3.0_文档 发布时间: 20251010

50. [LayaAirIDE3]laya3.2.3shader预编译后,模型无法显示 [ 83%]

...ode;Laya.Shader3D.debugMode = true;可以看到实际上defineNames除了UV还有Sprite3D。[{ "id": "SceneEffectCommon00UV", "shaderName": "SceneEffectCommon", "defineNames": ["UV", "Sprite3D"], "passIndex": 0, "subShaderIndex": 0 }] 另外您还需要在编译shader时候调用Laya.Shader3D.comp...

来源: Laya_社区 发布时间: 20250217