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Laya_社区(983) Laya2.0_文档(205) Laya3.0_api(176) Laya2.0_api(99) laya_api(85) Laya3.0_文档(33) Laya_示例(9) Laya2.0_示例(9)
...reCube Index Constructors constructor Properties destoryedImmediately lock name url uuid DEBUG Accessors anisoLevel baseMipmapLevel compareMode cpuMemory defaultTexture destroyed dimension filterMode format gammaCorrection gammaSpace gpuMemory height id maxMipmapLevel mipmap mipmapCount obsolute ref...
来源: Laya3.0_api 发布时间: 20231102
...翻译一下及示例如下: ``` //国家简称,例如中国CN Country Name (2 letter code) [AU]: CN //省或直辖市名字,例如北京市BeiJing State or Province Name (full name) [Some-State]: BeiJing //区或市县的名称,例如海淀区HaiDian Locality Name (eg, city) []: HaiDian //...
来源: Laya2.0_文档 发布时间: 20210715
...be Index Constructors constructor Properties _id destroyedImmediately lock name url uuid DEBUG Accessors anisoLevel baseMipmapLevel compareMode cpuMemory defaultTexture destroyed dimension filterMode format gammaCorrection gammaSpace gpuMemory height id maxMipmapLevel mipmap mipmapCount obsolute ref...
来源: Laya3.0_api 发布时间: 20231115
...D _skinBaseUrl _url autoDestroyAtClosed autoSize hitTestPrior mouseThrough name tag drawtocanvCtx unDestroyedScenes Accessors _isHeightSet _isWidthSet active activeInHierarchy alpha anchorX anchorY blendMode bottom cacheAs centerX centerY components customRenderEnable destroyed displayHeight display...
来源: Laya3.0_api 发布时间: 20231115
...EDTYPE_REALTIME : int = 0[static] 灯光烘培类型-实时。LightSprite name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node[read-only] 父节点。Node scene : *[read-only] 获得所属场景。 Node shadow : Boolean[override] 设置是否产...
来源: Laya2.0_api 发布时间: 20190513
...D _skinBaseUrl _url autoDestroyAtClosed autoSize hitTestPrior mouseThrough name tag drawtocanvCtx unDestroyedScenes Accessors _isHeightSet _isWidthSet active activeInHierarchy alpha anchorX anchorY blendMode bottom cacheAs centerX centerY components customRenderEnable destroyed displayHeight display...
来源: Laya3.0_api 发布时间: 20231115
...;i<ani._avatarNodes.length;i++) { if(AnimationNode(ani._avatarNodes[i]).name == "weaponEffect") { animationNodeTemp = ani._avatarNodes[i]; break; } } 然后通过loop来设置 effectTemp.transform.worldMatrix = animationNodeTemp.transform()._getWorldMatrix(); 这样好像没有效果 zf...
来源: Laya_社区 发布时间: 20170821
...ex Constructors constructor Properties _id depth destroyedImmediately lock name url uuid DEBUG Accessors anisoLevel baseMipmapLevel compareMode cpuMemory defaultTexture destroyed dimension filterMode format gammaCorrection gammaSpace gpuMemory height id maxMipmapLevel mipmap mipmapCount obsolute ref...
来源: Laya3.0_api 发布时间: 20231115
...EDTYPE_REALTIME : int = 0[static] 灯光烘培类型-实时。LightSprite name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node[read-only] 父节点。Node range : Number 获取点光的范围。 PointLight scene : *[read-only] 获得所属场景...
来源: Laya2.0_api 发布时间: 20190513
...s://layaair.ldc.layabox.com/demo2/?language=ch&category=3d&group=Physics3D&name=PhysicsWorld_BaseCollider))可以看到效果。** ![](img/8.png)(图8) #### (6) MeshColliderShape网格型 网格形利用一个网格资源并在其上构建的。对于复杂网状模型上的碰撞检测,它要...
来源: Laya2.0_文档 发布时间: 20210715