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Laya_社区(1131) Laya3.0_api(543) Laya2.0_api(297) laya_api(221) Laya2.0_文档(201) Laya_示例(139) Laya2.0_示例(109) Laya3.0_文档(86)
...showall"; Laya.stage.bgColor = "#232628"; this.setup(); } private setup(): void { this.buildWorld(); this.createLogger(); } private buildWorld(): void { this.createCoralRect(); this.createDeepSkyblueRect(); this.createDarkOrchidRect(); // 设置舞台 Laya.stage.name = "暗灰色舞台" Laya.stage.o...
来源: Laya_示例 发布时间: 20241118
...age.bgColor = "#ffffff"; Stat.show(); this.startFun(); } public startFun():void { this.mAniPath = "../../res/spine/spineRes5/vine.sk"; this.mFactory = new Templet(); this.mFactory.on(Event.COMPLETE, this, this.parseComplete); this.mFactory.on(Event.ERROR, this, this.onError); this.mFactory.loadAni(t...
来源: Laya_示例 发布时间: 20241118
...,默认重试一次 Methods cacheRes cacheRes(url: string, data: any): void Defined in laya/net/LoaderManager.ts:419 缓存资源。 Parameters url: string 资源地址。 data: any 要缓存的内容。 Returns void cancelLoadByUrl cancelLoadByUrl(url: string): void Defined in laya/net/LoaderMana...
来源: Laya3.0_api 发布时间: 20231102
... Avatar 实例。 Avatar _cloneDatasToAnimator(destAnimator:Animator):void 克隆数据到Avatr。 Avatar _parse(data:*, propertyParams:Object = null, constructParams:Array = null):Avatar[static] Avatar clone():* 克隆。 Avatar cloneTo(destObject:*):void 克隆。 Avatar load(url:St...
来源: Laya2.0_api 发布时间: 20190513
...ode 添加子节点到指定的索引位置。 Node addChildren(... args):void 批量增加子节点 Node callLater(method:Function, args:Array = null):void 延迟运行指定的函数。 在控件被显示在屏幕之前调用,一般用于延迟计算数据。 Component clearTimer(caller:*, me...
来源: laya_api 发布时间: 20170929
...加子节点到指定的索引位置。 BaseScene addChildren(... args):void 批量增加子节点 Node addFrustumCullingObject(renderObject:BaseRender):void BaseScene addRenderQuene():void 添加渲染队列。 BaseScene addShaderDefine(define:int):void 增加shader宏定义。 BaseScene...
来源: laya_api 发布时间: 20170422
...dowMap()ParallelSplitShadowMap calcSplitFrustum(sceneCamera:BaseCamera):voidParallelSplitShadowMap disposeAllRenderTarget():voidParallelSplitShadowMap getFarDistance():NumberParallelSplitShadowMap getPCFType():intParallelSplitShadowMap multiplyMatrixOutFloat32Array(left:Matrix4x4, rig...
来源: Laya2.0_api 发布时间: 20190513
...ceBuffer get instanceBuffer(): boolean set instanceBuffer(value: boolean): void Overrides VertexBuffer.instanceBuffer Defined in laya/d3/RenderObjs/NativeOBJ/NativeVertexBuffer3D.ts:38 Returns boolean Overrides VertexBuffer.instanceBuffer Defined in laya/d3/RenderObjs/NativeOBJ/NativeVertexBuffer3D....
来源: Laya3.0_api 发布时间: 20231115
...Defined in laya/webgl/shader/d2/value/Value2D.ts:16 Methods clear clear(): void Inherited from Value2D.clear Defined in laya/webgl/shader/d2/value/Value2D.ts:182 Returns void release release(): void Inherited from Value2D.release Defined in laya/webgl/shader/d2/value/Value2D.ts:187 Returns void setF...
来源: Laya3.0_api 发布时间: 20231115
...age.bgColor = "#ffffff"; Stat.show(); this.startFun(); } public startFun():void { this.mAniPath = "../../res/spine/spineRes4/stretchyman.sk"; this.mFactory = new Templet(); this.mFactory.on(Event.COMPLETE, this, this.parseComplete); this.mFactory.on(Event.ERROR, this, this.onError); this.mFactory.lo...
来源: Laya_示例 发布时间: 20241118