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大约有 2,727 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0073 秒)

561. laya.d3.core.scene.VRScene [ 89%]

...加子节点到指定的索引位置。 BaseScene addChildren(... args):void 批量增加子节点 Node addFrustumCullingObject(renderObject:BaseRender):void BaseScene addRenderQuene():void 添加渲染队列。 BaseScene addShaderDefine(define:int):void 增加shader宏定义。 BaseScene befor...

来源: laya_api 发布时间: 20170422

562. laya.html.HtmlElement_API3.0 [ 89%]

... in laya/html/HtmlElement.ts:79 Methods fetchAttributes fetchAttributes(): void Defined in laya/html/HtmlElement.ts:64 Returns void getAttr getAttr(attrName: string): any Defined in laya/html/HtmlElement.ts:34 Parameters attrName: string Returns any getAttrBool getAttrBool(attrName: string, defValue...

来源: Laya3.0_api 发布时间: 20231115

563. laya.d3.component.hlod.HLODElement_API3.0 [ 89%]

...Accessors lightmap get lightmap(): Lightmap set lightmap(value: Lightmap): void Defined in laya/d3/component/HLOD/HLODUtil.ts:48 Returns Lightmap Defined in laya/d3/component/HLOD/HLODUtil.ts:51 Parameters value: Lightmap Returns void material get material(): Material set material(value: Material): ...

来源: Laya3.0_api 发布时间: 20231115

564. 缓动-缓动函数演示 [ 89%]

..._SHOWALL; Laya.stage.bgColor = "#232628"; this.setup(); } private setup(): void { this.createCharacter(); this.createEaseFunctionList(); this.createDurationCrontroller(); } private createCharacter(): void { this.character = new Sprite(); this.character.loadImage("res/cartoonCharacters/1.png"); this....

来源: Laya2.0_示例 发布时间: 20241118

565. laya.d3.physicscannon.CannonPhysicsSimulation_API3.0 [ 89%]

...s:63 Accessors gravity get gravity(): Vector3 set gravity(value: Vector3): void Defined in laya/d3/physicsCannon/CannonPhysicsSimulation.ts:129 获取重力。 Returns Vector3 Defined in laya/d3/physicsCannon/CannonPhysicsSimulation.ts:135 获取重力。 Parameters value: Vector3 Returns void solve...

来源: Laya3.0_api 发布时间: 20231102

566. laya.ui.DialogManager [ 89%]

...ode 添加子节点到指定的索引位置。 Node addChildren(... args):void 批量增加子节点 Node clearTimer(caller:*, method:Function):void 清理定时器。功能同Laya.timer.clearTimer()。 Node  close(dialog:Dialog, type:String = null):void 关闭对话框。 DialogManager  close...

来源: laya_api 发布时间: 20170929

567. 缓动-缓动函数演示 [ 89%]

..._SHOWALL; Laya.stage.bgColor = "#232628"; this.setup(); } private setup(): void { this.createCharacter(); this.createEaseFunctionList(); this.createDurationCrontroller(); } private createCharacter(): void { this.character = new Sprite(); this.character.loadImage("../../res/cartoonCharacters/1.png");...

来源: Laya_示例 发布时间: 20241118

568. 其他引擎的Demo-Example_21 [ 89%]

...Laya.stage.on('mouseup', this, this.onMouseUp); } private createCanvases():void { var graphicsCanvas:Sprite = new Sprite(); Laya.stage.addChild(graphicsCanvas); var liveGraphicsCanvas:Sprite = new Sprite(); Laya.stage.addChild(liveGraphicsCanvas); this.liveGraphics = liveGraphicsCanvas.graphics; thi...

来源: Laya_示例 发布时间: 20241118

569. laya.map.GridSprite [ 89%]

...ted Public Methods MethodDefined By  addAniSprite(sprite:TileAniSprite):void 把一个动画对象绑定到当前GridSprite GridSprite addChild(node:Node):Node 添加子节点。 Node addChildAt(node:Node, index:int):Node 添加子节点到指定的索引位置。 Node addChildren(... args):vo...

来源: laya_api 发布时间: 20170929

570. laya.physics.Physics_API3.0 [ 89%]

...owSleeping get allowSleeping(): boolean set allowSleeping(value: boolean): void Defined in laya/physics/Physics.ts:195 设置是否允许休眠,休眠可以提高稳定性和性能,但通常会牺牲准确性 Returns boolean Defined in laya/physics/Physics.ts:199 设置是否允许休眠,休...

来源: Laya3.0_api 发布时间: 20231115