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...一次 color color: Color Defined in laya/d3/core/light/Light.ts:61 灯光颜色。 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/com...
来源: Laya3.0_api 发布时间: 20231115
... 混合目标ALPHA | Shader3D.RENDER_STATE_BLEND_DST_ALPHA | | 混合常量颜色 | Shader3D.RENDER_STATE_BLEND_CONST_COLOR | | 混合方程 | Shader3D.RENDER_STATE_BLEND_EQUATION | | RGB混合方程 | Shader3D.RENDER_STATE_BLEND_EQUATION_RGB | | ALPHA混合方程 | Shader3D.RENDER_STATE_BLEND_EQUAT...
来源: Laya2.0_文档 发布时间: 20210715
...Monica - 知识达人 赞同来自: 同一个文本中字体大小不同,颜色不同 var htmlD:HTMLDivElement = new HTMLDivElement(); Laya.stage.addChild(htmlD); htmlD.innerHTML = "<font style='fontSize:30' color='#67fc2c'>测试<br/></font><font style='fontSize:20'>html...
来源: Laya_社区 发布时间: 20161027
...果如图11-2中所示。 (图11-2) 特别说明一下,背景屏幕颜色为黑色的是画布背景色,不是stage背景色。通过Project Settings可以改变默认的画布背景色。 (图11) 在noscale模式下的白屏背景那是浏览器默认的,说明画布就那么大,画...
来源: Laya3.0_文档 发布时间: 20241014
... 混合目标ALPHA | Shader3D.RENDER_STATE_BLEND_DST_ALPHA | | 混合常量颜色 | Shader3D.RENDER_STATE_BLEND_CONST_COLOR | | 混合方程 | Shader3D.RENDER_STATE_BLEND_EQUATION | | RGB混合方程 | Shader3D.RENDER_STATE_BLEND_EQUATION_RGB | | ALPHA混合方程 | Shader3D.RENDER_STATE_BLEND_EQUAT...
来源: Laya2.0_文档 发布时间: 20210715
...Inherited from Light.color Defined in laya/d3/core/light/Light.ts:61 灯光颜色。 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/co...
来源: Laya3.0_api 发布时间: 20231115
...Inherited from Light.color Defined in laya/d3/core/light/Light.ts:61 灯光颜色。 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/co...
来源: Laya3.0_api 发布时间: 20231115
...Inherited from Light.color Defined in laya/d3/core/light/Light.ts:61 灯光颜色。 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/co...
来源: Laya3.0_api 发布时间: 20231115
... 混合目标ALPHA | Shader3D.RENDER_STATE_BLEND_DST_ALPHA | | 混合常量颜色 | Shader3D.RENDER_STATE_BLEND_CONST_COLOR | | 混合方程 | Shader3D.RENDER_STATE_BLEND_EQUATION | | RGB混合方程 | Shader3D.RENDER_STATE_BLEND_EQUATION_RGB | | ALPHA混合方程 | Shader3D.RENDER_STATE_BLEND_EQUAT...
来源: Laya2.0_文档 发布时间: 20210714
...mber = 8 Defined in laya/d3/shader/Shader3D.ts:33 渲染状态_混合常量颜色。 Static RENDER_STATE_BLEND_DST RENDER_STATE_BLEND_DST: number = 3 Defined in laya/d3/shader/Shader3D.ts:23 渲染状态_混合目标。 Static RENDER_STATE_BLEND_DST_ALPHA RENDER_STATE_BLEND_DST_ALPHA: number = 7 Def...
来源: Laya3.0_api 发布时间: 20231102