大约有 159 项符合查询结果, 库内数据总量为 24,834 项。 (搜索耗时: 0.0037 秒)
...obalTransform.setPos (SpriteGlobaTransform.js:106:36) at Nav2DAgent._updatePosition (Nav2DAgent.js:47:32) at Nav2DAgent._updateNavMesh (BaseNavAgent.js:289:14) at BaseNavMesh.js:185:19 at Map.forEach (<anonymous>) at NavMesh2D._updateNavMesh (BaseNavMesh.js:181:25...
来源: Laya_社区 发布时间: 20250707
...Laya.Component3D,并且重写了_initialize()函数,那么该脚本的_update()、_lateUpdate()函数将不会再执行,必须在_initialize()函数中调用父类的_initialize()函数才行,这应该是bug。 public _initialize(owner: Laya.Sprite3D): void { ...
来源: Laya_社区 发布时间: 20170722
...Frame=true后,则回调会连续执行多次 再看laya.core.js中Timer._update()方法的这段代码: if (handler.repeat){ if (!handler.jumpFrame){ ha...
来源: Laya_社区 发布时间: 20180411
...rableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] 更新 RenderableSprite3D _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(node:Node):Node[override] 添加子节点。 Sprite3D addChildAt(node:N...
来源: laya_api 发布时间: 20170929
... at GameControl.createBox (GameControl.js:54) at GameControl.onUpdate (GameControl.js:39) at TimerHandler.__proto.run (laya.core.js:7533) at Timer.__proto._update (laya.core.js:7271) at Stage.__proto._updateTimers (laya.core.js:31106) at Stage.__proto.render (laya...
来源: Laya_社区 发布时间: 20190716
...mera = this._owner.getChildByName("Camera") as Camera; } public _postRenderUpdate(state:RenderState):void { super._update(state); this._point.elements[0] = Laya.stage.mouseX; this._point.elements[1] = Laya.stage.mouseY; this._camera.viewportPointToRay(this._point, this._ray); this._phasorSpriter3D.b...
来源: Laya_社区 发布时间: 20180201
...derableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] Glitter _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(node:Node):Node[override] 添加子节点。 Sprite3D addChildAt(node:Node, index:int):Node...
来源: laya_api 发布时间: 20170929
... at CharacterController.move (laya.d3.js:4517) at MasterMoveRotate.onUpdate (bundle.js:1853) at Scene3D._updateScript (laya.d3.js:19967) at Scene3D._update (laya.d3.js:19896) at Stage.render (laya.core.js:17127) at Stage._loop (laya.core.js:17067) at loop (laya.co...
来源: Laya_社区 发布时间: 20201020
...(game.js:6:103) at (game.js:6:39850) at run (game.js:12:378914) at _update (game.js:12:376789) at _updateTimers (game.js:12:296695) at render (game.js:12:296033) at _loop (game.js:12:294702) at loop (game.js:12:189245) at (WAGameSubContext.js:2:146892) 有人遇到过吗? 导去...
来源: Laya_社区 发布时间: 20200410
...调的时候面板中保存数据的数组变为undifine public function update():void { Utils.removeAll(panelHeroInfo); var heros:Array = GameMain.mainModel.heros.Heros; //获取 MainModel里的武将信息 var leng:int = heros.length; var item:HeroResolveItem; var heroInfo:SHeroInfo; for (var i:in...
来源: Laya_社区 发布时间: 20170321