大约有 624 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0042 秒)
...例。 PointLight _cloneTo(destObject:*, srcRoot:Node, dstRoot:Node):void[override] 克隆。 Sprite3D _parse(data:Object, spriteMap:Object):void[override] PointLight _prepareToScene():Boolean[override] 更新点光相关渲染状态参数。 PointLight addChild(node:Node):Node 添加子节...
来源: Laya2.0_api 发布时间: 20190513
...例。 SpotLight _cloneTo(destObject:*, srcRoot:Node, dstRoot:Node):void[override] 克隆。 Sprite3D _parse(data:Object, spriteMap:Object):void[override] SpotLight _prepareToScene():Boolean[override] 更新聚光相关渲染状态参数。 SpotLight addChild(node:Node):Node 添加子节点...
来源: Laya2.0_api 发布时间: 20190513
...aterial):int 排序函数。 Sprite3D _setBelongScene(scene:Scene):void[override] RenderableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] 更新 RenderableSprite3D _updateConch(state:RenderState):void[override] 更新 RenderableS...
来源: laya_api 发布时间: 20170929
...inFilter _getIndexBuffer():IndexBuffer3DTerrainFilter _getType():int[override] 获取几何体类型。 TerrainFilter _getVertexBuffer(index:int = 0):VertexBuffer3DTerrainFilter _prepareRender(state:RenderContext3D):Boolean[override] TerrainFilter _render(state:RenderContext3D):void[o...
来源: Laya2.0_api 发布时间: 20190513
... 实例。 TerrainRender _needRender(boundFrustum:BoundFrustum):Boolean[override] TerrainRender _renderUpdate(context:RenderContext3D, transform:Transform3D):void[override] TerrainRender _renderUpdateWithCamera(context:RenderContext3D, transform:Transform3D):void[override] TerrainRender ev...
来源: Laya2.0_api 发布时间: 20190513
...eMaterial):int 排序函数。 Sprite3D _setBelongScene(scene:Scene):void[override] RenderableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] Glitter _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(node...
来源: laya_api 发布时间: 20170929
...prite3D 实例。 MeshTerrainSprite3D _addToInitStaticBatchManager():void[override] MeshSprite3D _getSortID(renderElement:IRenderable, material:BaseMaterial):int 排序函数。 Sprite3D _setBelongScene(scene:Scene):void[override] RenderableSprite3D _setUnBelongScene():void[override] RenderableS...
来源: laya_api 发布时间: 20170929
...eMaterial):int 排序函数。 Sprite3D _setBelongScene(scene:Scene):void[override] RenderableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] Particle3D _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(n...
来源: laya_api 发布时间: 20170603
...sitionAndDirection Constructors constructor new CircleShape(): CircleShape Overrides BaseShape.constructor Defined in laya/d3/core/particleShuriKen/module/shape/CircleShape.ts:20 创建一个 CircleShape 实例。 Returns CircleShape Properties arc arc: number Defined in laya/d3/core/particleShuriKe...
来源: Laya3.0_api 发布时间: 20231115
...ilSprite3D)TrailRenderer _needRender(boundFrustum:BoundFrustum):Boolean[override] TrailRenderer _renderUpdate(state:RenderContext3D, transform:Transform3D):void[override] TrailRenderer _renderUpdateWithCamera(context:RenderContext3D, transform:Transform3D):void[override] TrailRenderer even...
来源: Laya2.0_api 发布时间: 20190513