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大约有 201 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0036 秒)

61. laya.d3.component.volume.batchvolume.StaticInstanceBatchRender_API3.0 [ 79%]

...initialize _restorRenderNode _setOwner addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate reBatch setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new StaticInstanceBatchRender()...

来源: Laya3.0_api 发布时间: 20231115

62. 下拉选项框组件 · LayaAir3.3 · 引擎文档 · LAYABOX [ 79%]

...此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { this.combobox.pos(100, 100); this.combobox.labels = "item0,item1,item2,item3,item4,item5,item6,item7"; this.combobox.labelColors = "#32556b,#32cc6b,#ff0000"; this.combobox.itemHeight = 60; // itemColors格式...

来源: Laya3.0_文档 发布时间: 20251010

63. 复选框组件 · LayaAir3.3 · 引擎文档 · LAYABOX [ 79%]

...此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { this.checkbox.pos(300, 300); // this.checkbox.selected = true; this.checkbox.label = "多选框"; this.checkbox.labelBold = true; this.checkbox.labelSize = 30; this.checkbox.labelColors = "#0100ff, #16fa0e, #f...

来源: Laya3.0_文档 发布时间: 20251010

64. laya.d3.component.staticmesh.StaticBatchMeshRender_API3.0 [ 79%]

...initialize _needRender _renderUpdate _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine create shaderValueInit Properties Optional _extra _extra: IComponentExtra Inheri...

来源: Laya3.0_api 发布时间: 20231115

65. laya.d3.component.volume.batchvolume.BatchRender_API3.0 [ 79%]

...rRenderNode _setOwner _updateOneRender addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate reBatch setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new BatchRender(): BatchRender ...

来源: Laya3.0_api 发布时间: 20231115

66. laya.d3.core.pixelline.PixelLineRenderer_API3.0 [ 79%]

...alize _setOwner addLine addLines clear destroy getLine hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate removeLine setLine setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new PixelLineRendere...

来源: Laya3.0_api 发布时间: 20231115

67. laya.d3.core.trail.TrailRenderer_API3.0 [ 78%]

...eflection _cloneTo _initialize _setOwner clear destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new TrailRenderer(): TrailRenderer Over...

来源: Laya3.0_api 发布时间: 20231115

68. laya.d3.component.volume.batchvolume.StatiVertexMergeBatchRender_API3.0 [ 78%]

...rRenderNode _setOwner _updateOneRender addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate reBatch setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new StatiVertexMergeBatchRender...

来源: Laya3.0_api 发布时间: 20231115

69. 报无法找到资源,升级ide之前不报错 [ 77%]

...: 2023-07-17 17:12 浏览: 3508 关注: 3 人 逸辰 • 2023-07-19 22:52 onAwake(): void { Laya.loader.load( //先加载本场景要用的 ["resources/UI/image.png", "resources/UI/progress.png", "resources/UI/progress$bar.png","resources/UI/images/dsgame/banner2.j...

来源: Laya_社区 发布时间: 20230713

70. laya.d3.physics.constraints.ConfigurableConstraint_API3.0 [ 76%]

... getPhysicsSimulation getcurrentForce getcurrentTorque hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setAxis setConnectRigidBody setConstraintEnabled setOverrideNumSolverIterations Constructors constructor new ConfigurableCons...

来源: Laya3.0_api 发布时间: 20231115