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...ya/d3/RenderObjs/RenderObj/RenderElementOBJ.ts:22 skinnedData skinnedData: Float32Array[] Defined in laya/d3/RenderObjs/RenderObj/SkinRenderElementOBJ.ts:10 Methods _addShaderInstance _addShaderInstance(shader: ShaderInstance): void Implementation of IRenderElement._addShaderInstance Inherited from ...
来源: Laya3.0_api 发布时间: 20231115
...se 是否可读。 Returns NativeIndexBuffer3D Properties _buffer _buffer: Float32Array | Uint16Array | Uint8Array | Uint32Array Inherited from Buffer._buffer Defined in laya/RenderEngine/Buffer.ts:8 _bufferType _bufferType: number Inherited from Buffer._bufferType Defined in laya/RenderEngine/Buffe...
来源: Laya3.0_api 发布时间: 20231115
...三角形的顶点索引 } this.iNum = ibArray.length; this.vbData = new Float32Array(vbArray); this.ibData = new Uint16Array(ibArray); this.vBuffer.append(this.vbData); this.iBuffer.append(this.ibData); this.shaderValue = new myShaderValue(); this.shaderValue.textureHost = texture; this._renderType...
来源: Laya_社区 发布时间: 20180619
...ay: Uint8Array Defined in laya/resource/NativeContext.ts:74 _fdata _fdata: Float32Array Defined in laya/resource/NativeContext.ts:73 _idata _idata: Int32Array Defined in laya/resource/NativeContext.ts:72 sprite sprite: any = null Defined in laya/resource/NativeContext.ts:84 Static Readonly ARRAY_BUF...
来源: Laya3.0_api 发布时间: 20231102
...= false 是否可读。 Returns VertexBuffer3D Properties _buffer _buffer: Float32Array | Uint16Array | Uint8Array | Uint32Array Inherited from Buffer._buffer Defined in laya/RenderEngine/Buffer.ts:8 _bufferType _bufferType: number Inherited from Buffer._bufferType Defined in laya/RenderEngine/Buffe...
来源: Laya3.0_api 发布时间: 20231115
...e 是否可读。 Returns NativeVertexBuffer3D Properties _buffer _buffer: Float32Array | Uint16Array | Uint8Array | Uint32Array Inherited from Buffer._buffer Defined in laya/RenderEngine/Buffer.ts:8 _bufferType _bufferType: number Inherited from Buffer._bufferType Defined in laya/RenderEngine/Buffe...
来源: Laya3.0_api 发布时间: 20231115
...nput.GetTouch(0).position; var tempPosition2 = Input.GetTouch(1).position; float currentTouchDistance = Vector3.Distance(tempPosition1, tempPosition2); float lastTouchDistance = Vector3.Distance(oldPosition1, oldPosition2); //计算上次和这次双指触摸之间的距离差距 //然后去更改...
来源: Laya_社区 发布时间: 20190224
... b: Vector3 被减向量 out: Vector3 Returns Vector3 writeTo writeTo(arr: Float32Array, offset?: number): void Defined in laya/maths/Vector3.ts:403 写入Array数组 Parameters arr: Float32Array 数组。 Default value offset: number = 0 数组偏移。 Returns void Static Clamp Clamp(value: Vector...
来源: Laya3.0_api 发布时间: 20231115
... b: Vector3 被减向量 out: Vector3 Returns Vector3 writeTo writeTo(arr: Float32Array, offset?: number): void Defined in laya/d3/math/Vector3.ts:394 写入Array数组 Parameters arr: Float32Array 数组。 Default value offset: number = 0 数组偏移。 Returns void Static Clamp Clamp(value: Vect...
来源: Laya3.0_api 发布时间: 20231102
...ateElement: boolean = true Returns Matrix3x3 Properties elements elements: Float32Array Defined in laya/maths/Matrix3x3.ts:166 矩阵元素数组 Static Readonly DEFAULT DEFAULT: Readonly<Matrix3x3> = new Matrix3x3() Defined in laya/maths/Matrix3x3.ts:16 Methods clone clone(): any Defined in l...
来源: Laya3.0_api 发布时间: 20231115