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大约有 301 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0045 秒)

71. laya.d3.physics.CharacterController_API3.0 [ 79%]

...rientation getPhysicsPosition getVerticalVel hasHideFlag jump move onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new CharacterController(stepheight?: number, upAxis?: Vector3, collisionGroup?: number, canCollideWi...

来源: Laya3.0_api 发布时间: 20231115

72. 开放数据域组件 · LayaAir3.3 · 引擎文档 · LAYABOX [ 78%]

...时所有节点和组件均已创建完毕,此方法只执行一次 */ onAwake(): void { let opendata = new Laya.OpenDataContextView(); Laya.stage.addChild(opendata); opendata.pos(100,100); opendata.size(500,500); } } 成功创建开放数据域视图节点后,我们只是完成了引擎层面...

来源: Laya3.0_文档 发布时间: 20251010

73. laya.d3.component.volume.reflectionprobe.ReflectionProbe_API3.0 [ 78%]

...RenderNode _setOwner applyReflectionShaderData destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setGradientAmbient Constructors constructor new ReflectionProbe(): ReflectionProbe Overrides Volume.constructor Defined in la...

来源: Laya3.0_api 发布时间: 20231115

74. LayaScript onEnable如何在加载场景后执行 [ 78%]

...g的visible设置成false   加载场景后还是运行了Dialog脚本的OnAwake OnEnable   打开场景的方式是Laya.Scene.open    引擎版本:2.1.0beta 2019-05-17 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 1...

来源: Laya_社区 发布时间: 20190517

75. laya.d3.component.hlod.HLODRender_API3.0 [ 78%]

...initialize _needRender _renderUpdate _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new HLODRender(): HLODRender Overrides ...

来源: Laya3.0_api 发布时间: 20231115

76. laya.d3.component.volume.batchvolume.StaticInstanceBatchRender_API3.0 [ 78%]

...initialize _restorRenderNode _setOwner addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate reBatch setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new StaticInstanceBatchRender()...

来源: Laya3.0_api 发布时间: 20231115

77. laya.d3.component.staticmesh.StaticBatchMeshRender_API3.0 [ 77%]

...initialize _needRender _renderUpdate _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine create shaderValueInit Properties Optional _extra _extra: IComponentExtra Inheri...

来源: Laya3.0_api 发布时间: 20231115

78. laya.d3.core.pixelline.PixelLineRenderer_API3.0 [ 77%]

...alize _setOwner addLine addLines clear destroy getLine hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate removeLine setLine setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new PixelLineRendere...

来源: Laya3.0_api 发布时间: 20231115

79. laya.d3.component.volume.batchvolume.BatchRender_API3.0 [ 77%]

...rRenderNode _setOwner _updateOneRender addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate reBatch setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new BatchRender(): BatchRender ...

来源: Laya3.0_api 发布时间: 20231115

80. 面板容器组件 · LayaAir3.3 · 引擎文档 · LAYABOX [ 77%]

...此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { this.panel.pos(100, 100); this.panel.size(200, 200); this.panel.scrollType = Laya.ScrollType.Both; //滚动类型:水平与垂直都滚动 this.panel.vScrollBarSkin = "atlas/comp/vscroll.png"; this.panel.hSc...

来源: Laya3.0_文档 发布时间: 20251010