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大约有 288 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0043 秒)

71. laya.d3.component.volume.reflectionprobe.ReflectionProbe_API3.0 [ 78%]

...RenderNode _setOwner applyReflectionShaderData destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setGradientAmbient Constructors constructor new ReflectionProbe(): ReflectionProbe Overrides Volume.constructor Defined in la...

来源: Laya3.0_api 发布时间: 20231115

72. laya.d3.component.hlod.HLODRender_API3.0 [ 78%]

...initialize _needRender _renderUpdate _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new HLODRender(): HLODRender Overrides ...

来源: Laya3.0_api 发布时间: 20231115

73. laya.d3.component.volume.batchvolume.StaticInstanceBatchRender_API3.0 [ 78%]

...initialize _restorRenderNode _setOwner addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate reBatch setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new StaticInstanceBatchRender()...

来源: Laya3.0_api 发布时间: 20231115

74. 面板容器组件 · LayaAir3.0文档 · LAYABOX [ 78%]

...此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { this.panel.pos(100, 100); this.panel.size(200, 200); this.panel.scrollType = Laya.ScrollType.Both; //滚动类型:水平与垂直都滚动 this.panel.vScrollBarSkin = "atlas/comp/vscroll.png"; this.panel.hSc...

来源: Laya3.0_文档 发布时间: 20241014

75. laya.d3.component.staticmesh.StaticBatchMeshRender_API3.0 [ 77%]

...initialize _needRender _renderUpdate _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine create shaderValueInit Properties Optional _extra _extra: IComponentExtra Inheri...

来源: Laya3.0_api 发布时间: 20231115

76. laya.d3.core.pixelline.PixelLineRenderer_API3.0 [ 77%]

...alize _setOwner addLine addLines clear destroy getLine hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate removeLine setLine setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new PixelLineRendere...

来源: Laya3.0_api 发布时间: 20231115

77. laya.d3.component.volume.batchvolume.BatchRender_API3.0 [ 77%]

...rRenderNode _setOwner _updateOneRender addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate reBatch setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new BatchRender(): BatchRender ...

来源: Laya3.0_api 发布时间: 20231115

78. 事件管理 · LayaAir3.0文档 · LAYABOX [ 77%]

...池,正确的回收以及调用,可能会影响事件的执行onAwake(): void { console.log("Game Start"); this.Tab.selectHandler = Laya.Handler.create(this,(index:number)=>{ console.log(index); }) } Tab会侦听用户点了某个标签,并从对象池创建一个处理器。 ​ 2...

来源: Laya3.0_文档 发布时间: 20241014

79. laya.d3.core.trail.TrailRenderer_API3.0 [ 77%]

...eflection _cloneTo _initialize _setOwner clear destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new TrailRenderer(): TrailRenderer Over...

来源: Laya3.0_api 发布时间: 20231115

80. laya.d3.component.volume.batchvolume.StatiVertexMergeBatchRender_API3.0 [ 76%]

...rRenderNode _setOwner _updateOneRender addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate reBatch setRenderbitFlag __init__ changeVertexDefine shaderValueInit Constructors constructor new StatiVertexMergeBatchRender...

来源: Laya3.0_api 发布时间: 20231115