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大约有 295 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0057 秒)

81. laya.d3.webxr.core.WebXRCamera_API3.0 [ 85%]

... laya/d3/core/Camera.ts:372 cache 上一帧纹理 Optional _extra _extra: INodeExtra Inherited from Node._extra Defined in laya/display/Node.ts:56 _forward _forward: Vector3 = new Vector3() Inherited from BaseCamera._forward Defined in laya/d3/core/BaseCamera.ts:174 前向量 _scene _scene: Node Inh...

来源: Laya3.0_api 发布时间: 20231115

82. [LayaAirIDE3]3.3.1 UI点击区域异常,mouseThrough属性失效 [ 85%]

...问题我这边排查情况如下: 1、复现demo逻辑中,先设置了node2也就是t2预制体实例的mouse Through为true,而后设置了node2的子节点0(GWidget的实例)纹理texture为new Laya.Texture。设置纹理之后,mouseThrough的设置就无效了,可以参考Laya.Spri...

来源: Laya_社区 发布时间: 20250825

83. laya.physics.joint.WheelJoint_API3.0 [ 85%]

...nt/WheelJoint.ts:16 [首次设置有效]关节的连接刚体 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:3...

来源: Laya3.0_api 发布时间: 20231115

84. laya.d3.core.MeshTerrainSprite3D [ 84%]

...tanceMeshTerrainSprite3D MeshSprite3D RenderableSprite3D Sprite3D ComponentNode Node EventDispatcher Object TerrainMeshSprite3D 类用于创建网格。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是否激活...

来源: laya_api 发布时间: 20170929

85. laya.components.Animator2D_API3.0 [ 84%]

...例,即同一个节点只能添加此类型的脚本一次 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34...

来源: Laya3.0_api 发布时间: 20231115

86. laya.d3.core.light.PointLightCom_API3.0 [ 84%]

...lor Defined in laya/d3/core/light/Light.ts:61 灯光颜色。 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:3...

来源: Laya3.0_api 发布时间: 20231115

87. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 84%]

...ll 名字。 Returns PixelLineSprite3D Properties Optional _extra _extra: INodeExtra Inherited from Node._extra Defined in laya/display/Node.ts:56 _scene _scene: Node Inherited from Node._scene Defined in laya/display/Node.ts:641 Optional _url _url: string Inherited from Node._url Defined in laya/di...

来源: Laya3.0_api 发布时间: 20231115

88. laya.d3.physics.constraints.FixedConstraint_API3.0 [ 84%]

...Component.ts:81 连接的两个物体是否进行碰撞检测 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:3...

来源: Laya3.0_api 发布时间: 20231115

89. laya.d3.core.Camera [ 84%]

...coreClasspublic class CameraInheritanceCamera BaseCamera Sprite3D ComponentNode Node EventDispatcher Object Camera 类用于创建摄像机。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是否激活。 Sprite3...

来源: laya_api 发布时间: 20170929

90. laya.d3.physics.PhysicsCollider [ 84%]

...ger : Boolean 获取是否为触发器。 PhysicsTriggerComponent owner : Node [只读]获取所属Node节点。 Component restitution : Number 获取弹力。 PhysicsComponent rollingFriction : Number 获取滚动摩擦力。 PhysicsComponent simulation : PhysicsSimulation[read-only] 获取模...

来源: Laya2.0_api 发布时间: 20190513