大约有 334 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0039 秒)
Laya_社区(152) Laya3.0_api(74) Laya2.0_文档(74) laya_api(19) Laya2.0_api(6) Laya3.0_文档(5) Laya2.0_示例(2) Laya_示例(2)
...rableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] 更新 RenderableSprite3D _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(node:Node):Node[override] 添加子节点。 Sprite3D addChildAt(node:N...
来源: laya_api 发布时间: 20170929
...3D.__proto.setData (libs/laya.d3.js:26944) at TrailGeometry.__proto._updateVerticesByPositionData (libs/laya.d3.js:26764) at TrailGeometry.__proto._updateVerticesByPosition (libs/laya.d3.js:26772) at TrailGeometry.__proto._addTrailByNextPosition (libs/laya.d3.js:26718) at Tra...
来源: Laya_社区 发布时间: 20190723
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new FadeOut(): FadeOut Inherited from Component.constructor Defined in laya/components/Component.ts:44 创建一个新的 Component 实例。 R...
来源: Laya3.0_api 发布时间: 20231115
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new FadeIn(): FadeIn Inherited from Component.constructor Defined in laya/components/Component.ts:44 创建一个新的 Component 实例。 Ret...
来源: Laya3.0_api 发布时间: 20231115
...Laya.Component3D,并且重写了_initialize()函数,那么该脚本的_update()、_lateUpdate()函数将不会再执行,必须在_initialize()函数中调用父类的_initialize()函数才行,这应该是bug。 public _initialize(owner: Laya.Sprite3D): void { ...
来源: Laya_社区 发布时间: 20170722
...mera = this._owner.getChildByName("Camera") as Camera; } public _postRenderUpdate(state:RenderState):void { super._update(state); this._point.elements[0] = Laya.stage.mouseX; this._point.elements[1] = Laya.stage.mouseY; this._camera.viewportPointToRay(this._point, this._ray); this._phasorSpriter3D.b...
来源: Laya_社区 发布时间: 20180201
...12-26 0 0 分享 微博 QZONE 微信 laya21126 赞同来自: tween中有个update方法是可以的 Tween.to(_source, {x:endX, y:endY, update:Handler.create(this, tweenUpdate)},200, null, Handler.create(this, moveComplete)); 2017-12-27 0 0 分享 微博 QZONE 微信 为什么被折叠? 0 个回...
来源: Laya_社区 发布时间: 20171226
...ner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new GearJoint(): GearJoint Inherited from JointBase.constructor Overrides Component.constructor Defined in laya/physics/joint/JointBase.ts:9 Re...
来源: Laya3.0_api 发布时间: 20231115
...derableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] Glitter _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(node:Node):Node[override] 添加子节点。 Sprite3D addChildAt(node:Node, index:int):Node...
来源: laya_api 发布时间: 20170929
... at GameControl.createBox (GameControl.js:54) at GameControl.onUpdate (GameControl.js:39) at TimerHandler.__proto.run (laya.core.js:7533) at Timer.__proto._update (laya.core.js:7271) at Stage.__proto._updateTimers (laya.core.js:31106) at Stage.__proto.render (laya...
来源: Laya_社区 发布时间: 20190716