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...rties direction origin Methods at Constructors constructor new Ray(origin: Vector3, direction: Vector3): Ray Defined in laya/d3/math/Ray.ts:10 创建一个 Ray 实例。 Parameters origin: Vector3 射线的起点 direction: Vector3 射线的方向 Returns Ray Properties direction direction: Vector3 ...
来源: Laya3.0_api 发布时间: 20231115
...Parameters cullSphere: BoundSphere Returns void direction get direction(): Vector3 set direction(direction: Vector3): void Defined in laya/d3/RenderObjs/NativeOBJ/NativeShadowCullInfo.ts:79 Returns Vector3 Defined in laya/d3/RenderObjs/NativeOBJ/NativeShadowCullInfo.ts:71 Parameters direction: Vecto...
来源: Laya3.0_api 发布时间: 20231115
...c/Protected All Inherited Externals Only exported Menu Globals "laya/maths/Vector4" Vector4 Class Vector4 Vector4 类用于创建四维向量。 Hierarchy Vector4 Implements IClone Index Constructors constructor Properties w x y z ONE UnitW UnitX UnitY UnitZ ZERO Methods clone cloneTo equal forNativ...
来源: Laya3.0_api 发布时间: 20231115
...Protected All Inherited Externals Only exported Menu Globals "laya/d3/math/Vector4" Vector4 Class Vector4 Vector4 类用于创建四维向量。 Hierarchy Vector4 Implements IClone Index Constructors constructor Properties w x y z ONE UnitW UnitX UnitY UnitZ ZERO Methods clone cloneTo forNativeEleme...
来源: Laya3.0_api 发布时间: 20231102
...。 Parameters value: number Returns void localOffset get localOffset(): Vector3 set localOffset(value: Vector3): void Inherited from CompoundColliderShape.localOffset Defined in laya/d3/physics/shape/ColliderShape.ts:127 Shape的本地偏移。 Returns Vector3 Inherited from CompoundColliderShape.l...
来源: Laya3.0_api 发布时间: 20231115
...始点颜色 * @param endColor 结束点颜色 */ addLine(startPosition: Vector3, endPosition: Vector3, startColor: Color, endColor: Color): void { (this._render as PixelLineRenderer).addLine(startPosition, endPosition, startColor, endColor); } 3.3 Tool.linearModel() 通常我们可以利用addLine(...
来源: Laya3.0_文档 发布时间: 20251010
...s:19 是否开启UniformBuffer Static lightClusterCount lightClusterCount: Vector3 = new Vector3(12, 12, 12) Defined in Config3D.ts:47 X、Y、Z轴的光照集群数量,Z值会影响Cluster接受区域光(点光、聚光)影响的数量,Math.floor(2048 / lightClusterCount.z - 1) * 4 为每个Cluster...
来源: Laya3.0_api 发布时间: 20231115
... type : Laya.Sprite3D}) public cube: Laya.Sprite3D; private rotation: Laya.Vector3 = new Laya.Vector3(0, 0.01, 0); onStart() { Laya.timer.frameLoop(1, this, ()=> { this.cube.transform.rotate(this.rotation, false); }); } } 效果如动图1-4所示: (动图1-4) 1.3 3D节点的进阶使用 @pr...
来源: Laya3.0_文档 发布时间: 20251010
...距离。 * @param isLocal 是否局部空间。 */ translate(translation: Vector3, isLocal: boolean = true): void { if (isLocal) { Matrix4x4.createFromQuaternion(this.localRotation, Transform3D._tempMatrix0); Vector3.transformCoordinate(translation, Transform3D._tempMatrix0, Transform3D._tempVector...
来源: Laya3.0_文档 发布时间: 20251010
...fined in laya/d3/core/trail/TrailFilter.ts:65 _lastPosition _lastPosition: Vector3 = new Vector3() Defined in laya/d3/core/trail/TrailFilter.ts:63 _ownerRender _ownerRender: TrailRenderer Defined in laya/d3/core/trail/TrailFilter.ts:62 alignment alignment: TrailAlignment = TrailAlignment.View Define...
来源: Laya3.0_api 发布时间: 20231115