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....width,viewPort.height,RenderTextureFormat.R8G8B8,RenderTextureDepthFormat.DEPTHSTENCIL_NONE); this.texture = renderTexture; //将当前渲染的结果拷贝到创建好的RenderTexture buf.blitScreenTriangle(null,renderTexture); //获得模糊shader var shader:Shader3D = Shader3D.find("blurEffect")...
来源: Laya3.0_文档 发布时间: 20230303
....width,viewPort.height,RenderTextureFormat.R8G8B8,RenderTextureDepthFormat.DEPTHSTENCIL_NONE); this.texture = renderTexture; //将当前渲染的结果拷贝到创建好的RenderTexture buf.blitScreenTriangle(null,renderTexture); //获得模糊shader var shader:Shader3D = Shader3D.find("blurEffect")...
来源: Laya2.0_文档 发布时间: 20210715
...idth,viewPort.height,RenderTextureFormat.R8G8B8A8,RenderTextureDepthFormat.DEPTHSTENCIL_NONE); //将RenderTexture设置为渲染目标 buf.setRenderTarget(renderTexture); //清楚渲染目标的颜色为黑色,不清理深度 buf.clearRenderTarget(true,false,new Vector4(0,0,0,0)); //将传入...
来源: Laya_社区 发布时间: 20201218
...ort.height,Laya.RenderTextureFormat.R8G8B8A8,Laya.RenderTextureDepthFormat.DEPTHSTENCIL_NONE); //将RenderTexture设置为渲染目标 buf.setRenderTarget(renderTexture); //清楚渲染目标的颜色为黑色,不清理深度 buf.clea...
来源: Laya_社区 发布时间: 20210203
...8 : int = 2[static] 深度格式_DEPTHSTENCIL_16_8。BaseTexture FORMAT_DEPTHSTENCIL_NONE : int = 3[static] 深度格式_DEPTHSTENCIL_NONE。BaseTexture FORMAT_DXT1 : int = 3[static] 纹理格式_DXT1。BaseTexture FORMAT_DXT5 : int = 4[static] 纹理格式_DXT5。BaseTexture FORMAT_ETC1...
来源: Laya2.0_api 发布时间: 20190513
...6_8 : int = 2[static] 深度格式_DEPTHSTENCIL_16_8。BaseTexture FORMAT_DEPTHSTENCIL_NONE : int = 3[static] 深度格式_DEPTHSTENCIL_NONE。BaseTexture FORMAT_DXT1 : int = 3[static] 纹理格式_DXT1。BaseTexture FORMAT_DXT5 : int = 4[static] 纹理格式_DXT5。BaseTexture FORMAT_ETC1RGB : ...
来源: Laya2.0_api 发布时间: 20190513
...6_8 : int = 2[static] 深度格式_DEPTHSTENCIL_16_8。BaseTexture FORMAT_DEPTHSTENCIL_NONE : int = 3[static] 深度格式_DEPTHSTENCIL_NONE。BaseTexture FORMAT_DXT1 : int = 3[static] 纹理格式_DXT1。BaseTexture FORMAT_DXT5 : int = 4[static] 纹理格式_DXT5。BaseTexture FORMAT_ETC1RGB : ...
来源: Laya2.0_api 发布时间: 20190513
...6_8 : int = 2[static] 深度格式_DEPTHSTENCIL_16_8。BaseTexture FORMAT_DEPTHSTENCIL_NONE : int = 3[static] 深度格式_DEPTHSTENCIL_NONE。BaseTexture FORMAT_DXT1 : int = 3[static] 纹理格式_DXT1。BaseTexture FORMAT_DXT5 : int = 4[static] 纹理格式_DXT5。BaseTexture FORMAT_ETC1RGB : ...
来源: Laya2.0_api 发布时间: 20190513
...6_8 : int = 2[static] 深度格式_DEPTHSTENCIL_16_8。BaseTexture FORMAT_DEPTHSTENCIL_NONE : int = 3[static] 深度格式_DEPTHSTENCIL_NONE。BaseTexture FORMAT_DXT1 : int = 3[static] 纹理格式_DXT1。BaseTexture FORMAT_DXT5 : int = 4[static] 纹理格式_DXT5。BaseTexture FORMAT_ETC1RGB : ...
来源: Laya2.0_api 发布时间: 20190513