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...e.createFromPool(viewPort.width,viewPort.height,RenderTextureFormat.R8G8B8,RenderTextureDepthFormat.DEPTHSTENCIL_NONE); this.texture = renderTexture; //将当前渲染的结果拷贝到创建好的RenderTexture buf.blitScreenTriangle(null,renderTexture); //获得模糊shader var shader:Shader3D = Sh...
来源: Laya3.0_文档 发布时间: 20230303
...e.createFromPool(viewPort.width,viewPort.height,RenderTextureFormat.R8G8B8,RenderTextureDepthFormat.DEPTHSTENCIL_NONE); this.texture = renderTexture; //将当前渲染的结果拷贝到创建好的RenderTexture buf.blitScreenTriangle(null,renderTexture); //获得模糊shader var shader:Shader3D = Sh...
来源: Laya2.0_文档 发布时间: 20210715
...createFromPool(viewPort.width,viewPort.height,RenderTextureFormat.R8G8B8A8,RenderTextureDepthFormat.DEPTHSTENCIL_NONE); //将RenderTexture设置为渲染目标 buf.setRenderTarget(renderTexture); //清楚渲染目标的颜色为黑色,不清理深度 buf.clearRenderTarget(true,false,new Vector4(0,...
来源: Laya_社区 发布时间: 20201218
...Pool(viewPort.width,viewPort.height,Laya.RenderTextureFormat.R8G8B8A8,Laya.RenderTextureDepthFormat.DEPTHSTENCIL_NONE); //将RenderTexture设置为渲染目标 buf.setRenderTarget(renderTexture); //清楚渲染目标的颜色为黑色,不清理深度...
来源: Laya_社区 发布时间: 20210203