大约有 6 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0023 秒)
...: StandardMaterial.RENDERMODE_OPAQUE=1; StandardMaterial.RENDERMODE_OPAQUEDOUBLEFACE=2; StandardMaterial.RENDERMODE_CUTOUT=3; StandardMaterial.RENDERMODE_CUTOUTDOUBLEFACE=4; StandardMaterial.RENDERMODE_TRANSPARENT=13; StandardMaterial.RENDERMODE_TRANSPARENTDOUBLEFACE=14; StandardMaterial.RENDERMODE_...
来源: Laya_社区 发布时间: 20170515
...terial.renderMode = Laya.StandardMaterial.RENDERMODE_DEPTHREAD_TRANSPARENTDOUBLEFACE; //渲染模式,混合类型 //3D物件,正方体 var box = scene.addChild(new Laya.MeshSprite3D(new Laya.BoxMesh(1, 1, 1))) as Laya.MeshSprite3D; box.transform.positi...
来源: Laya_社区 发布时间: 20180119
...atic] 渲染状态_加色法混合。GlitterMaterial RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。GlitterMaterial RENDERMODE_DEPTHREAD_ADDTIVE : int = 7[static] 渲染状态_只读深度_加色法混合。GlitterMaterial RENDERMODE_DEPTHREAD_ADDTIVED...
来源: laya_api 发布时间: 20170929
...tic] 渲染状态_加色法混合。ParticleMaterial RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。ParticleMaterial RENDERMODE_DEPTHREAD_ADDTIVE : int = 7[static] 渲染状态_只读深度_加色法混合。ParticleMaterial RENDERMODE_DEPTHREAD_ADDTIV...
来源: laya_api 发布时间: 20170603
...染状态_加色法混合。ShurikenParticleMaterial RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。ShurikenParticleMaterial RENDERMODE_CUTOUT : int = 3[static] 渲染状态_透明测试。ShurikenParticleMaterial RENDERMODE_CUTOUTDOUBLEFACE : int = 4[...
来源: laya_api 发布时间: 20170929
...tic] 渲染状态_加色法混合。StandardMaterial RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。StandardMaterial RENDERMODE_CUTOUT : int = 3[static] 渲染状态_透明测试。StandardMaterial RENDERMODE_CUTOUTDOUBLEFACE : int = 4[static] 渲染...
来源: laya_api 发布时间: 20170929