大约有 6 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0031 秒)
...tion:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void 用于生成粒子初始位置和方向。 BaseShapeProperty Detailenablepropertypublic var enable:Boolean是否启用。randomDirectionproperty public var randomDirection:Boolean随机方向。Constructor DetailBaseShape()Constru...
来源: Laya2.0_api 发布时间: 20190513
...oints:Vector.<Vector3>, out:BoundSphere):void[static] 从顶点队列生成包围球。 BoundSphere createFromSubPoints(points:Vector.<Vector3>, start:int, count:int, out:BoundSphere):void[static] 从顶点的子队列生成包围球。 BoundSphere intersectsRayDistance(ray:Ray):Nu...
来源: Laya2.0_api 发布时间: 20190513
...mPoints(points:Vector.<Vector3>, out:BoundBox):void[static] 从顶点生成包围盒。 BoundBox getCenter(out:Vector3):void 获取中心点。 BoundBox getCorners(corners:Vector.<Vector3>):void 获取包围盒的8个角顶点。 BoundBox getExtent(out:Vector3):void 获取范围...
来源: Laya2.0_api 发布时间: 20190513
...eateFromRotation(rad:Number, out:Matrix3x3):void[static] 根据指定旋转生成3x3矩阵 Matrix3x3 createFromScaling(scale:Vector2, out:Matrix3x3):void[static] 根据制定缩放生成3x3矩阵 Matrix3x3 createFromTranslation(trans:Vector2, out:Matrix3x3):void[static] 根据指定平移生...
来源: Laya2.0_api 发布时间: 20190513
...umber, pitch:Number, roll:Number, out:Quaternion):void[static] 从欧拉角生成四元数(顺序为Yaw、Pitch、Roll) Quaternion dot(left:Quaternion, right:Quaternion):Number[static] 计算两个四元数的点积 Quaternion equals(b:Quaternion):BooleanQuaternion forNativeElement(nati...
来源: Laya2.0_api 发布时间: 20190513
..., pitch:Number, roll:Number, out:ConchQuaternion):void[static] 从欧拉角生成四元数(顺序为Yaw、Pitch、Roll) ConchQuaternion dot(left:*, right:ConchQuaternion):Number[static] 计算两个四元数的点积 ConchQuaternion equals(b:ConchQuaternion):BooleanConchQuaternion fromA...
来源: Laya2.0_api 发布时间: 20190513