大约有 11 项符合查询结果, 库内数据总量为 30,903 项。 (搜索耗时: 0.0031 秒)
...QUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterialProperty DetailalphaTestpropertyalphaTest:Boolean 获取是否透明裁剪。 Implementation public function get alphaTest():Boolean ...
来源: Laya2.0_api 发布时间: 20190513
...ERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial ROTATION : int[static] SkyBoxMaterial TEXTURECUBE : int[static] SkyBoxMaterial TINTCOLOR : int[static] SkyBoxMaterialProperty Detailexpo...
来源: Laya2.0_api 发布时间: 20190513
...ERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial WAVESCALE : int[static] WaterPrimaryMaterial WAVESPEED : int[static] WaterPrimaryMaterialProperty DetailhorizonColorpropertyhorizonColor:Ve...
来源: Laya2.0_api 发布时间: 20190513
...ERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial SUN_HIGH_QUALITY : int = 1[static] 太阳_高质量SkyProceduralMaterial SUN_NODE : int = 0[static] 太阳_无SkyProceduralMaterial SUN_...
来源: Laya2.0_api 发布时间: 20190513
...ERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial TILINGOFFSET : int[static] EffectMaterial TINTCOLOR : int[static] EffectMaterialProperty Detailblendpropertyblend:int 获取混合方式。...
来源: Laya2.0_api 发布时间: 20190513
...ERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial TILINGOFFSET : int[static] UnlitMaterialProperty DetailalbedoColorpropertyalbedoColor:Vector4 获取反照率颜色。 Implementation ...
来源: Laya2.0_api 发布时间: 20190513
...ERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial SPLATALPHATEXTURE : int = 0[static] 渲染状态_透明混合。TerrainMaterialProperty DetailambientColorpropertyambientColor:Vector3 Impleme...
来源: Laya2.0_api 发布时间: 20190513
...ERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial SPLATALPHATEXTURE : int[static] 渲染状态_透明混合。ExtendTerrainMaterialProperty Detailblendpropertyblend:int 获取混合方式。 I...
来源: Laya2.0_api 发布时间: 20190513
...ERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial SHININESS : int[static] BlinnPhongMaterial SPECULARTEXTURE : int[static] BlinnPhongMaterial TILINGOFFSET : int[static] BlinnPhongMateria...
来源: Laya2.0_api 发布时间: 20190513
...ERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial SMOOTHNESS : int[static] PBRSpecularMaterial SMOOTHNESSSCALE : int[static] PBRSpecularMaterial SMOOTHNESSSOURCE : int = -1[static] PBRSp...
来源: Laya2.0_api 发布时间: 20190513