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...l, worldPositionStays: boolean = true, position: Vector3 = null, rotation: Quaternion = null): Sprite3D { var destSprite3D: Sprite3D = (<Sprite3D>original.clone()); (parent) && (parent.addChild(destSprite3D)); var transform: Transform3D = destSprite3D.transform; if (worldPositionStays)...
来源: Laya3.0_文档 发布时间: 20241014
...ctor3, isLocal: boolean = true): void { if (isLocal) { Matrix4x4.createFromQuaternion(this.localRotation, Transform3D._tempMatrix0); Vector3.transformCoordinate(translation, Transform3D._tempMatrix0, Transform3D._tempVector30); Vector3.add(this.localPosition, Transform3D._tempVector30, this._localPo...
来源: Laya3.0_文档 发布时间: 20241014