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大约有 158 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0022 秒)

1. laya.utils.Stat_API3.0 [ 100%]

...ic uploadUniformNum uploadUniformNum: object Defined in laya/utils/Stat.ts:60 color color: "white" = "white" Defined in laya/utils/Stat.ts:60 mode mode: "average" = "average" Defined in laya/utils/Stat.ts:60 title title: string = "UploadUniformNum" Defined in laya/utils/Stat.ts:60 units units: "int"...

来源: Laya3.0_api 发布时间: 20231115

2. Config_API3.0 [ 98%]

...ocMaxMem Object literals fontFamilyMap Properties Static FPS FPS: number = 60 Defined in Config.ts:16 Static animationInterval animationInterval: number = 50 Defined in Config.ts:26 2D动画 Animation 的默认播放时间间隔,单位为毫秒。 Static defaultFont defaultFont: string = "Arial" D...

来源: Laya3.0_api 发布时间: 20231115

3. laya.d3.physics.PhysicsSimulation_API3.0 [ 96%]

...t shapeCastAll sphereQuery createConstraint Properties dt dt: number = 1 / 60 Defined in laya/d3/physics/PhysicsSimulation.ts:160 fixedTimeStep fixedTimeStep: number = 1.0 / 60.0 Defined in laya/d3/physics/PhysicsSimulation.ts:158 物理模拟器帧的间隔时间:通过减少fixedTimeStep可增加...

来源: Laya3.0_api 发布时间: 20231115

4. laya.d3.physicscannon.CannonPhysicsSimulation_API3.0 [ 94%]

...To createConstraint Properties fixedTimeStep fixedTimeStep: number = 1.0 / 60.0 Defined in laya/d3/physicsCannon/CannonPhysicsSimulation.ts:111 物理模拟器帧的间隔时间:通过减少fixedTimeStep可增加模拟精度,默认是1.0 / 60.0。 maxSubSteps maxSubSteps: number = 1 Defined in lay...

来源: Laya3.0_api 发布时间: 20231102

5. laya.d3.physics.PhysicsSettings_API3.0 [ 92%]

...p flags maxSubSteps Properties fixedTimeStep fixedTimeStep: number = 1.0 / 60.0 Defined in laya/d3/physics/PhysicsSettings.ts:12 物理模拟器帧的间隔时间。 flags flags: number = 0 Defined in laya/d3/physics/PhysicsSettings.ts:6 标志集合。 maxSubSteps maxSubSteps: number = 1 Defined in...

来源: Laya3.0_api 发布时间: 20231115

6. laya.d3.physicscannon.CannonPhysicsSettings_API3.0 [ 90%]

...icsSettings.ts:16 刚度系数 fixedTimeStep fixedTimeStep: number = 1.0 / 60.0 Defined in laya/d3/physicsCannon/CannonPhysicsSettings.ts:12 物理模拟器帧的间隔时间。 flags flags: number = 0 Defined in laya/d3/physicsCannon/CannonPhysicsSettings.ts:6 标志集合。 maxSubSteps maxSubStep...

来源: Laya3.0_api 发布时间: 20231102

7. laya.d3.component.animator.AnimatorPlayState_API3.0 [ 85%]

...imatorPlayState Defined in laya/d3/component/Animator/AnimatorPlayState.ts:60 创建一个 AnimatorPlayState 实例。 Returns AnimatorPlayState Accessors animatorState get animatorState(): AnimatorState Defined in laya/d3/component/Animator/AnimatorPlayState.ts:58 动画状态机。 Returns Animato...

来源: Laya3.0_api 发布时间: 20231115

8. laya.d3.core.render.command.DrawRenderCMD_API3.0 [ 84%]

...rrides Command.run Defined in laya/d3/core/render/command/DrawRenderCMD.ts:60 inheritdoc override Returns void setContext setContext(context: RenderContext3D): void Inherited from Command.setContext Defined in laya/d3/core/render/command/Command.ts:70 设置渲染上下文 Parameters context: Render...

来源: Laya3.0_api 发布时间: 20231115

9. laya.d3.webxr.core.WebXRInput_API3.0 [ 83%]

...(handness: string): WebXRInput Defined in laya/d3/WebXR/core/WebXRInput.ts:60 Parameters handness: string Returns WebXRInput Properties _lastXRPose _lastXRPose: any Defined in laya/d3/WebXR/core/WebXRInput.ts:50 lastRayPos gamepadAxis gamepadAxis: AxiGamepad Defined in laya/d3/WebXR/core/WebXRInput....

来源: Laya3.0_api 发布时间: 20231115

10. laya.d3.core.scene.bvhscenerendermanager.BVHCullPass_API3.0 [ 82%]

...ullInfo Defined in laya/d3/core/scene/BVHSceneRenderManager/BVHCullPass.ts:60 基于阴影视锥裁剪 Parameters cullInfo: IShadowCullInfo renderManager: BVHSceneRenderManager Returns void cullingSpotShadow cullingSpotShadow(cameraCullInfo: ICameraCullInfo, renderManager: ISceneRenderManager): void...

来源: Laya3.0_api 发布时间: 20231115