• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 23 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0042 秒)

1. laya.d3.core.SkinnedMeshRenderer_API3.0 [ 100%]

...MeshRender 实例。 Returns SkinnedMeshRenderer Properties _bones _bones: Sprite3D[] = [] Defined in laya/d3/core/SkinnedMeshRenderer.ts:28 Optional _extra _extra: IComponentExtra Inherited from Component._extra Defined in laya/components/Component.ts:36 _receiveShadow _receiveShadow: boolean Inher...

来源: Laya3.0_api 发布时间: 20231115

2. laya.d3.core.SimpleSkinnedMeshRenderer_API3.0 [ 99%]

...nder 实例。 Returns SimpleSkinnedMeshRenderer Properties _bones _bones: Sprite3D[] = [] Inherited from SkinnedMeshRenderer._bones Defined in laya/d3/core/SkinnedMeshRenderer.ts:28 Optional _extra _extra: IComponentExtra Inherited from Component._extra Defined in laya/components/Component.ts:36 _r...

来源: Laya3.0_api 发布时间: 20231115

3. laya.d3.core.BaseCamera_API3.0 [ 99%]

...Class BaseCamera BaseCamera 类用于创建摄像机的父类。 Hierarchy Sprite3D BaseCamera Camera Index Constructors constructor Properties _extra _forward _scene _up _url name tag useOcclusionCulling RENDERINGTYPE_DEFERREDLIGHTING RENDERINGTYPE_FORWARDRENDERING WORLDINVERTFRONT Accessors active...

来源: Laya3.0_api 发布时间: 20231115

4. laya.d3.core.light.LightSprite_API3.0 [ 98%]

...tSprite deprecated LightSprite 类用于创建灯光的父类。 Hierarchy Sprite3D LightSprite DirectionLight PointLight SpotLight Index Constructors constructor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hi...

来源: Laya3.0_api 发布时间: 20231115

5. laya.d3.core.light.DirectionLight_API3.0 [ 98%]

... Static WORLDINVERTFRONT WORLDINVERTFRONT: number Inherited from RenderableSprite3D.WORLDINVERTFRONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活...

来源: Laya3.0_api 发布时间: 20231115

6. laya.d3.webxr.core.WebXRInputManager_API3.0 [ 98%]

...core/WebXRInputManager.ts:18 Methods bindMeshNode bindMeshNode(meshSprite: Sprite3D, handness: string): void Defined in laya/d3/WebXR/core/WebXRInputManager.ts:113 绑定输入设备渲染节点 Parameters meshSprite: Sprite3D 渲染挂点 handness: string 设备名称left/right Returns void bindRay...

来源: Laya3.0_api 发布时间: 20231115

7. laya.d3.core.light.SpotLight_API3.0 [ 98%]

... Static WORLDINVERTFRONT WORLDINVERTFRONT: number Inherited from RenderableSprite3D.WORLDINVERTFRONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活...

来源: Laya3.0_api 发布时间: 20231115

8. laya.d3.core.RenderableSprite3D_API3.0 [ 97%]

...All Inherited Externals Only exported Menu Globals "laya/d3/core/RenderableSprite3D" RenderableSprite3D Class RenderableSprite3D RenderableSprite3D 类用于可渲染3D精灵的父类,抽象类不允许实例。 Hierarchy Sprite3D RenderableSprite3D PixelLineSprite3D SkinnedMeshSprite3D MeshSprite...

来源: Laya3.0_api 发布时间: 20231115

9. laya.d3.core.light.PointLight_API3.0 [ 97%]

... Static WORLDINVERTFRONT WORLDINVERTFRONT: number Inherited from RenderableSprite3D.WORLDINVERTFRONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活...

来源: Laya3.0_api 发布时间: 20231115

10. laya.d3.core.Camera_API3.0 [ 97%]

... Static WORLDINVERTFRONT WORLDINVERTFRONT: number Inherited from RenderableSprite3D.WORLDINVERTFRONT Defined in laya/d3/core/Sprite3D.ts:31 Static _contextScissorPortCatch _contextScissorPortCatch: Vector4 = new Vector4(0, 0, 0, 0) Defined in laya/d3/core/Camera.ts:86 Accessors active get active(): ...

来源: Laya3.0_api 发布时间: 20231115