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大约有 88 项符合查询结果, 库内数据总量为 30,723 项。 (搜索耗时: 0.0040 秒)

1. laya.d3.component.LODInfo_API3.0 [ 100%]

...小通过率 Parameters value: number Returns void renders get renders(): Sprite3D[] set renders(value: Sprite3D[]): void Defined in laya/d3/component/LODGroup.ts:93 设置LODInfo的节点信息 Returns Sprite3D[] Defined in laya/d3/component/LODGroup.ts:86 设置LODInfo的节点信息 Parameters va...

来源: Laya3.0_api 发布时间: 20231115

2. laya.d3.webxr.core.WebXRInputManager_API3.0 [ 89%]

...core/WebXRInputManager.ts:18 Methods bindMeshNode bindMeshNode(meshSprite: Sprite3D, handness: string): void Defined in laya/d3/WebXR/core/WebXRInputManager.ts:113 绑定输入设备渲染节点 Parameters meshSprite: Sprite3D 渲染挂点 handness: string 设备名称left/right Returns void bindRay...

来源: Laya3.0_api 发布时间: 20231115

3. laya.d3.core.Sprite3D_API3.0 [ 84%]

...Protected All Inherited Externals Only exported Menu Globals "laya/d3/core/Sprite3D" Sprite3D Class Sprite3D Sprite3D 类用于实现3D精灵。 Hierarchy Node Sprite3D RenderableSprite3D BaseCamera LightSprite Index Constructors constructor Properties _extra _scene _url name tag WORLDINVERTFRONT Ac...

来源: Laya3.0_api 发布时间: 20231115

4. laya.d3.graphics.StaticBatchManager_API3.0 [ 83%]

...Returns StaticBatchManager Methods Static combine combine(staticBatchRoot: Sprite3D, renderableSprite3Ds?: RenderableSprite3D[]): void Defined in laya/d3/graphics/StaticBatchManager.ts:38 静态批处理合并,合并后子节点修改Transform属性无效,根节点staticBatchRoot可为null,如...

来源: Laya3.0_api 发布时间: 20231102

5. laya.d3.core.reflectionprobe.ReflectionProbe_API3.0 [ 82%]

...ionProbe ReflectionProbe 类用于实现反射探针组件 miner Hierarchy Sprite3D ReflectionProbe Index Constructors constructor Properties _extra _isScene _scene _url name TEMPVECTOR3 defaultTextureHDRDecodeValues Accessors active activeInHierarchy boundsMax boundsMin boxProjection components des...

来源: Laya3.0_api 发布时间: 20231102

6. laya.d3.core.BaseCamera_API3.0 [ 82%]

...Class BaseCamera BaseCamera 类用于创建摄像机的父类。 Hierarchy Sprite3D BaseCamera Camera Index Constructors constructor Properties _extra _forward _scene _up _url name tag useOcclusionCulling RENDERINGTYPE_DEFERREDLIGHTING RENDERINGTYPE_FORWARDRENDERING WORLDINVERTFRONT Accessors active...

来源: Laya3.0_api 发布时间: 20231115

7. laya.d3.component.Animator_API3.0 [ 79%]

...ontrollerLayer getCurrentAnimatorPlayState getDefaultState hasHideFlag linkSprite3DToAvatarNode onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate play removeState unLinkSprite3DToAvatarNode Constructors constructor new Animator(): Animator Ov...

来源: Laya3.0_api 发布时间: 20231102

8. laya.d3.core.light.LightSprite_API3.0 [ 75%]

...tSprite deprecated LightSprite 类用于创建灯光的父类。 Hierarchy Sprite3D LightSprite DirectionLight PointLight SpotLight Index Constructors constructor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hi...

来源: Laya3.0_api 发布时间: 20231115

9. laya.d3.core.RenderableSprite3D_API3.0 [ 74%]

...All Inherited Externals Only exported Menu Globals "laya/d3/core/RenderableSprite3D" RenderableSprite3D Class RenderableSprite3D RenderableSprite3D 类用于可渲染3D精灵的父类,抽象类不允许实例。 Hierarchy Sprite3D RenderableSprite3D PixelLineSprite3D SkinnedMeshSprite3D MeshSprite...

来源: Laya3.0_api 发布时间: 20231115

10. laya.d3.core.light.PointLight_API3.0 [ 72%]

... Static WORLDINVERTFRONT WORLDINVERTFRONT: number Inherited from RenderableSprite3D.WORLDINVERTFRONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活...

来源: Laya3.0_api 发布时间: 20231115